Codex Time 2 - Miscellany

You regain consciousness, suspended upside-down from your crimson boots. You open your eyes and blink back tears from the noxious vapors assailing your nose. You tilt your head back: The fringe of your cape is beginning to dissolve in the vat of sickly green liquid below you. Your hands are lashed behind your back and you can’t reach your utility belt. “Ah, you’re finally coming around!” cackles a familiar voice. You turn your masked face toward your arch enemy, whose hand rests on a comically large yellow lever. “Any last words from my favorite super-hero before your final dip in an acid bath?”

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You burst through the rubble of what was once the door to the sanctum. The vampire stares at you from their throne, and with a twisted grin says, “All that time you spent fighting my minions on your way here, gave me plenty of time to take control of the town. You are now free to choose between my fate or the that of the people.”

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Claire was a very good runner and - you thought at the time - an okay friend, but you were eventually glad to break ties with her and you hoped never to see her again. You certainly didn’t expect to see her angrily firing a submachinegun’s entire clip at the rapidly disentegrating van you’re using for cover. At least she’s only wearing pajamas instead of riot gear, but her cyber arm may have some new tricks, and your own clothes - or lack thereof - don’t exactly give you an edge.

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This was suppose to be an easy run, but now you’re flying a few thousand feet above the sea with the enemy ace on your tail, and your co-pilot hanging to your wing trying to get the engine fire out. Bullets are whizzing past your ear, and you know you don’t have a lot of time, what do you do?

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A warm, turquoise tentacle sneaks up your arm as the attractive stranger at the bar leans closer, the drinks you’ve had together salty-sharp on their breath. Their caramel voice slides into your ear with an offer of further sensual delights. You know your crew is waiting for you at the space dock, eager to leave before anyone notices the dubious goods in your cargo bay. What do you do?

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You KNOW you prepared for this. You remember every hour you spent poring over books, outlining strategies, and contemplating every possible angle of this project. You know that everything depends on this presentation. But now that you’re here, your mind is blank, the projector shows your laptop’s blue screen instead of your perfect slides, and the entire C-suite of TremendousTech Inc. is looking at impatiently.

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“We only have seven minutes and twelve seconds left! If we don’t get the cure ready by then and into his body, the curse will be permanent! So get to it!”

(I have more, but it seems like I can’t post more than three comments without anyone else posting in between…)

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bump ^^ can you post now?

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As you turn around to the gasp of the crowd at the Winter Ball, you realize you just spilled your very red punch all over the very pale gown of Lady Primrose Witherington-Stare, the wealthy matron you planned to beg for mercy about your sister’s crimes. What do you do next?

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Curtain goes up in three minutes, but your show’s star is nowhere to be found, the pivotal prop just broke, and two stagehands have launched into a fistfight between the lovingly painted backdrops. What problem do you try to fix first and how?

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Soo… you and your party are in this closet now. You know they’ll find you eventually, and you can’t hide in these crates forever. What do you do?

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You enter the large room with the pulsating walls. In front of you are three doors: the first with a smoky, and smoking, brand of your mother’s face, the second with the verdant mire painted on weathered brass in the center, and finally, the third made of splintered glass and frozen shards, cracking and reforming your startled reflection. Which door will you go through as you hear the Horde close behind you?

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You and three longtime friends are stuck in a booth at a restaurant. In the center of your table is a ticking analog watch, and you can’t see what time it is because the restaurant is in complete darkness, windows covered up with the poor souls that got stuck here before. You all know you have to remain until 3:57 am, but if you move even slightly before then, you will die—what do you do?

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Did you ever wonder what a troll would look like in real life? How about an angry one? With a big bone hammer? Charging at you with a gutteral roar?
Well now you know.

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The whole night has been great. Whatever anxiety you had about the school dance has completely faded away. For the first time since you discovered your powers, you feel relaxed. The song changes and you know this is the last slow dance of the night. You eye your date from across the room and they begin to move towards you as your cell phone beeps. A text from The Blazon, your mentor and confidant. “Dr. Evil and Crypto King have sized city hall! Come quick!” What do you do?

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You’ve made it this far on luck alone. The burial chamber of Queen Kitsay the Weary is dimly lit in front of you. Your companions, liars, thieves and brigands all begin to collect what they can. They can take what they want, you are here for the crown jewels. You need them for the spell to break the Kitsay dynasty’s hold on your land and bring them to heel. You lift the lid on the sarcophagus, but feel a dry hand touch yours. Its the Queen’s hand. She smiles and speaks in a deafening cry, “Come at last for me, my great, great, grandaughter!?”

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Your cat is making an unholy ruckus at the front door again. You open it wide to find they have brought you a gift. No, not a bird or lizard today. A pair of keys. Old keys. Your cat looks up, winks, and speaks to you in your mind, “انه الوقت” they say, “It is time”

(Note: Used google translate for the Arabic, I have no idea how accurate that is)

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Three down. One more to go. They said we shouldn’t do it, but after the incident with the stored rations, and that vote to expel Lowe, it was clear time for change had gone by.

It’s too bad all the commotion triggered this avalanche.

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The hounds are baying from far away, and the snow outside has numbed your limbs to the point of uselessness. Sure, you could stay in this cabin, hope that the supplies hold out, but the dead body in the middle of the floor may pose some problems.

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The portal yawns and a swarm of flapping ash grey monstrosities emerge, gibbering and screaming.

The opposite portal opens, and a mass of writhing corpse-white maggots pours forth, rings of finger-long fangs oozing poison.

You are in the middle, weapons raised. Your fate depends on the dietary preferences of your assailants.

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