I knew I should have mentioned a different example!
But it’s fine, maybe we’ll manage to get an interesting discussion out if it
I hear you @Froggy, and you make a fine point.
But I would ask you to also consider a core point that is relevant when translating anything from one media to a different one: it all depends on what people mean when they say “I want to play something like LotR”.
You surely have a deep understanding and appreciation for this specific source material, its intricacies and its themes, and in that regard I would say that FW can touch on the same themes but, and here I agree completely with you, through a very different lens.
As a person that has read Silmarillion, Hobbit and LotR “just once” and then enjoyed the movies… I feel confident that a willing group could point the finger at such pile of fiction and say “let’s play something like that” and find that FW helps them do that
But… what does it mean?
Surely the theological and philosophical elements you mention had a deep influence on the pages wrote by Tolkien… but is the average roleplayer even aware of those elements?
Are they so important to play an adventure (not the adventure) in the Middle Earth setting?
Are they really so present and central in the everyday life or a random Hobbit and their common-folk shenanigans in the Shire?
Are they essential to play a Rohirrim looking for glory / redemption / adventure / kinship / etc ?
Are they really such a big part of what a random group of roleplayers will narrate and evoke at their table?
FW was never meant to be the LotR rpg.
Or the Mistborn rpg.
Or the aGoT rpg (although old George and I seem to share the same approach to religion )
Or any one SpecificFiction rpg.
And I never claimed it should be.
I just say that its structure makes it easy for someone willing to play “a LotR kind of story”.
A story where Players will explore, if they so choose, the themes of justice, good, evil, death, progress, technology that you mentioned. And this will happen thanks to the tools and structure that FW establishes. Only, this play will not fall within the specific lens you described, not through the positivistic mythological lense you mention.
I mean, according to your standard even the original MERP or the more recent TOR are patently inadequate to bring at the table the experience that transpires from the original Tolkenian pages
But yeah, by all means, say that whatever FW can do with LotR source material is superficial. That’s fine by me
I never intended to suggest otherwise.
I don’t feel like I’m being wishy-wash in answering
Maybe the answer is not what you (or Airk, that had a similar qualm) expect it to be?
As a student of media I don’t see any piece of fiction as unidimensional or monolithic enough that I can sincerely say “yes, this one thing is what makes Mistborn be Mistborn”.
It’s a sum of things. So when as roleplayers we set out to play something like X or Y, what the specific group focuses on can be extremely subjective
For you a Mistborn-like experience comes from playing a fantasy-heist type of story.
For me it could be all about toying with a complex magical system that kind of mimics the Metallic Arts.
For another it could be crucial to explore themes of slavery, oppression and racism, because they are (among others) at the heart of the Mistborn first era trilogy.
And then in Mistborn too there are concrete gods that meddle heavily in the destiny of the protagonists… Ruin and Preservation first, and then Harmony.
But are they truly relevant for other protagonists of other stories? Or just for Vin and her end-of-the-world plot?
In the vast majority of cases, I would argue that the book protagonists have no notion of these entities, or don’t believe in them, or believe but don’t know … and this fits perfectly FW’s paradigm.
Again… as players what we do is always to play something like the source material. It is always an adaptation were we tell our own stories.
FW focuses on telling stories that touch on humane themes and that are set within a somewhat magical and dangerous reality.
THIS is shared by the vast majority of fantasy literature in existance
THIS is also specific to FW, as other games focus on sensibly different kinds of stories and play.