I came across this thing today and it made me think of this topic:
It’s kind of a applying the same ideas re: designable surfaces to music. “All players play from the same group of 53 sequences […] each performer having the freedom to
determine how many times he or she will repeat each pattern before moving on”
You can listen to an example in practice here. It starts off a little slowly, but the end result is quite interesting. It made me think about the role of music in gaming, and how cool it would be to have a game where making sound is central to play.