Yeah, I’ve played Blades a few times.
The Towerlands setting I am building needs a system that can handle fantasy adventure, interpersonal interaction, small factions, and even kingdom building. I am still looking for a system that does all that.
I’m not sure that “roll dice; tick a clock” has the mechanical complexity I want. Characters should be able to learn how to be good at different kinds of political techniques. There should be political and social “stunts” or “feats” or whatever.
When I talk about the complexity of D&D combat (even, like, Basic D&D, but more like 5e), I’m not just talking about whittling down hit points, and I think reducing D&D combat to just hit-point accretion either does it a disservice or badly misunderstands its complexity. I assume that anyone in this thread who has played D&D will understand what I mean after a bit of thought, but I’ll break it down for anyone who genuinely doesn’t understand.