My Worst Game Ever: a few years ago, many of my tabletop friends were leaving tabletop gaming for the new hotness of freeform LARPs, particularly the Nordic stuff.
I wanted to keep playing with them, so I decided to try joining in on on one of the high-bleed high school simulators. It was a poor fit and I probably should have known that going in.
The place where it really broke down was in being a game where players were supposed to use the face/arm touching technique for simulating sexual activity. There was extensive safety discussion, practice to get us comfortable, and the ironclad assurance that we were free to opt out of anything we didn’t want to do. All very conscientious.
And then I’m handed the in-game plot for my character, a torrid secret affair including lots of sex with an older girl… who was played by a woman in her early 20s. I was in my mid-40s.
I completely melted down and had no idea what to do. RPing sex in secret with her was just a deeply uncomfortable proposition, but bailing entirely on the game removed a major aspect of HER character, and isn’t she an adult who can say no if she’s uncomfortable, and Jesus Christ how many times has some creep laid THAT line down?
It was a nightmare, I wondered for years (to this day) if it was trolling me on purpose. I basically stopped being friends with the host and a bunch of people involved, not because they’re bad, but because I was, and remain, so ashamed at totally fucking up that night. Actually getting beaten up would have been less upsetting to me. I haven’t really LARPed since and the thought of participating in a game without the safety tool of the table itself can bring on panic.
There’s two obvious-to-me morals, I guess? One is to trust your instincts about what you’ll enjoy and not. The other is a corollary to @Jmstar’s note about outside factors: no amount of pre-game prep would fix needing to stand in a bathroom and pretend to fuck some girl young enough to be my actual daughter. The table is the first, best safety tool, and consideration of the outside-of-play social factors going into what you’re asking players to simulate (and with whom) can prevent situations that force folks to reckon with them.