Comments on Pass the Night. Note, I haven’t been tracking this move in the past, so not sure what iterations have come before. But I had some thoughts.
First off, not clear who should roll this move. Does each player roll? Does each player roll during their watch? I think maybe it should be stated that if you roll +Safety, that is a roll that applies to the entire party, and the party should select someone to roll. Therefore, that applies to the Set Off and Pass the Night. In fact, you could adjust the move a bit to say “Pass the Night When the party settles into sleep, take note of the watch order, and someone in the party rolls +safety. Say why they are the one rolling.”
Second - seems like it’s pretty tough to get a good night’s sleep, even when you are in a safe area. I mean, even while in Safe terrain, they will only get restful night of sleep every ~59% of rolls. And in dangerous terrain, they’ll get restful sleep only 16.7% of the time. So that means out of 10 nights of travel, they will only regain HP on average 1-2 nights (assuming they have food the night before). And will have accumulated 8-9 points of negatives to their abilities. Is that what was intended?
I guess this encourages the players to do things that increase their safety (stay quiet, don’t light fires, etc). If that’s the intent, perhaps call it out.
Third - I can see Pass the Night being a pick-list
10+ Gain a restful night of sleep and each player picks 2
7-9 Gain a restful night of sleep and each player picks pick 1
- You gain back your 1+CON HP (up to your max)
- You gain back 2 ability points (up to your max)
- You gain back 1 Luck point (up to your max)
- You have an interesting dream (describe it). The Judge tells you if it’s relevant to your interests.
6- Judge makes a move (implicit in moves, probably don’t need to call this out).
The reason I allowed the 6- to be open, is that Creature could be one option; but with all the other possible GM moves, maybe the GM would rather do something else.
Finally - I feel like the 9 result is a move in and of itself. Something like:
Bolster their Spirits. When you offer a song, story, exhortation, or words of wisdom preparing to Pass the Night roll +WIS or +CHA (the Judge will tell you which). Tell your story.
On a 10+ each party member gains 1 additional HP tomorrow morning.
On a 7-9, each party member gains 1 additional HP if they get restful sleep
Only one Bolster the Spirits can be tried each evening.