Thanks for bringing that to my attention! I’ve updated Make Camp and Forage to correctly state “uses” of rations in both cases. Also, FYI, a while back I changed rations from 5 to 7 uses so that each purchase gets you a week’s worth.
Freebooters on the Frontier 2e Discussion
First online session was marred by technical difficulties but once we were up and running it went well. Still struggling with that one player though I have to wonder if it’s unfair for me to take the blame when maybe she could be working to take more opportunities. Like it’s not entirely the Judge’s fault when people don’t hit their xp triggers, right? It’s the players’ job to find those opportunities (tho I will try to present them when I can).
Anyway my settlement event from last time ended up becoming a worldwide event with portals opening all over, making way for the entrance of Titans (basically Elder Gods/Old Ones) who are somehow tied to the Precursors who made and subsequently killed most of the elves.
Think I might be channeling some of my anxiety about the current state of the world into the game by pushing them into end-of-campaign type shit … On the one hand I think there is part of me that’s kind of ready to be done with this campaign, on the other I’ve been giving them “high level campaign” type stuff since the first session. I’ve made it clear they’re under no obligation to try to stop the end of the world and they are welcome to pillage the ruins or use current events as an opportunity in other ways, and my recently Neutral-turned-Chaotic Halfling Thief thought about using the distraction to go snipe members of Antero’s Gauntlet, a bunch of nationalist crypto-fascist human supremacists who were trying to deal with the giant Stone Titan that had shown up in Pealinn, but ultimately everyone decided to try to save the world. Wah wah.
Perfect. Magic Items were the very next thing I was working on, as my players have nearly cleared out the first level of Caverns of Thracia and are starting to get into the good loot.
Hi all,
I hope this post is deemed relevant, since my game is a direct outgrowth of FotF 1.0. If not, let me know.
Being homebound I’ve got some time and I wonder if anyone would like to try a Roll20 game of “OSR World”, a GM-less game formerly known as “d12 World”.
Hey Maezar! Good to see you again. I wish I had more time for online games at the moment, personally. Do you ever record your sessions? It would be fun to see how your table operates.
Here are 10 teaser magic items, unedited:
The Storm Wand
Ildeo’s Iron Dust
Tolbalia’s Shivering Vambraces
Wall of Intellect
Elezrrak’s Song of Lead (spell scroll)
Tubtine’s Potion of Health
The White Ring of Wrath
Seradred’s Potion
The Stone of Judgement
Baldred’s Terrible Cloak
Those sound great! I can’t wait!
Okay, Beasts & Booty has been updated to incorporate magic item generation. I’m sure it’s still rough in spots, so let me know if you encounter any problems.
Hi @Jason. I just got an email for a product called “Dungeon Monsters Treasure” from Drive Thru.
Is this the tables in the playtest docs? Or is it different?
Hi Chris – It’s the dungeon, monster, and booty tables from Freebooters 2e in one document for people to play around with. Nothing new!
Hey @jasonlutes, I was wondering what’s your opinion on moldvay-style race-as-class elves. You’ve mentioned in this thread that you’re uncomfortable with race being associated with significant traits and/or advantages (and fair enough), but I was surprised to find that it’s not even possible to create a character like this by multiclassing fighter -> magic-user, as that option is not available.
Is there any reason that you didn’t put that option in the fighter playbook?
Most other archetypes from classic D&D are easy to get in Freebooters, but not this one, and that’s a bit of a shame for me, since I love the idea of a magic-swinging semi-martial Elf.
Hey @Froggy, welcome to the discussion. I have no problem with the Moldavy-style elves in general! The omission of that path is not intentional. I did purposefully limit multiclass options for each class according to my personal taste, but it might make sense to allow a fighter to multiclass to magic-user to cover the hole that you’ve noticed. That would give fighters the full range of three choices, leaving thieves with two, clerics with one, and magic-users stuck with their lot in life. I do like that options decrease from most common class to least. I’ll write up a new advanced move for the fighter and give it a spin. Thanks for the suggestion!
Hi @jasonlutes and everyone else in this thread. I am GMing FotF2e for the first time, and it is the first PbtA game for me and my group (most of us come from a D&D background, with two players completely new to pen and paper RPGs at all). Everyone is really loving it!
I was wondering if I could ask for a bit of advice about how to run the following scenario: the thief of the group got thrown in jail, and the rest of the group wants to free him, while he will probably try to escape by himself. The question is… Should I run the prison itself as a dungeon? I think it might be cool to randomly generate it with the new rules from Overland & Underworld
Hey @Shigunaru!
Wow, yeah, you could certainly do it like a dungeon, just restrict creature generation to reasonable inhabitants (e.g., guards and other prisoners). For a “sensible” space like a working prison you might get some weird results, but it could also be really interesting. I would recommend generating it ahead of time and then editing the results to suit the context, but if you’re confident improvising I could see winging it.
If I were going to run that session in my home game I might try to find a map of a medieval prison and use that as a basic template. A jail-break scenario often calls for specific spatial details, like knowing where the day yard is, what buildings are next door, etc.
I went ahead and I am in the process of generating it right now! If you or anyone is interested I’ll post the result here in a couple hours (did I mention I have to run this tonight? ). Good call about the medieval prison map, I didn’t think about it! I will have to change some details though, since this specific prison is mostly underground (part of a dwarven settlement).
The ‘Dungeon Danger’ table was actually surprisingly useful: I had to change some results, but it inspired me to have a torturer with a pet ferocious rat for example, or a paralyzing gas trap in case of riots in the mess hall
Now we’re talking – using random tables the way they’re mean to be used!
Good luck tonight! I would love to hear how it goes.
@jasonlutes I’m super excited for this game and know you are working on Stonetop at the moment, but I was wondering when you expect to kickstart this?
Also, for the advanced delving section/book, will there be any guides on hacking the system? I love dicepool systems (ala Forged in the Dark or Torchbearer) and would love a way to easily hack that in there in place of the core PbtA 2d6 roll, for instance.
Thanks for your interest in the game. I am writing Freebooters and laying out Stonetop concurrently. Best case for Stonetop right now given the state of the world, would be some time in the fall, with Freebooters following as soon as possible thereafter. Homeschooling my kids has actually been really great, but it has put a serious dent in my RPG-development time
I had not considered that as something to include, but it’s a great suggestion, @warrenfs. I’ll add it to the list of potential content. Do you have an example of an existing game that you feel has really good hacking advice?
I know Dungeon World has its Advanced Delving section that talks about making new moves/classes, but I find that discussion fairly limited. The D&D 5e DMG also has a list of small hacks, like changing spell slots to spell points, adding sci fi weapons, etc. I don’t recall anything with advise on hacking core mechanics though (and for good reason, the ripple effects are not insubstantial!).
It’s good to hear that you and yours are staying safe and healthy through this! Again, love the game, especially the spellcasting system.