Cool, thanks for that table. Is it in the Funnel rules? Or the main rules?
Here’s further thoughts on our session yesterday. BTW, SPOILERS for Leget Manor below, so proceed with that in mind.
After session 0 last time, and 45 minutes this time doling out the various items the village has provided to the PCs. The characters finally start off. They immediately head towards the “back door” to the manor via the Mire. Along the way, they encounter a swarm of Bloodbirds (a cross between a mosquito and a hummingbird). And because they are 0 level, they start dropping like flies (the PCs). They are smart, some of the still standing ones light some torches and use those to fend off the nasties. But a lot of Constitution burning was done; and curling into fetal positions…
They then enter a cave that has slime and a profusion of crawling insects… They come to finally to the underground catacombs beneath the manor. There’s a T-intersection. To the left gives many of them an uneasy feeling, the right leads to a giant beetle nest. So they go right. Because my sons have mostly played D&D recently (they played in my DW campaign 3-4 years ago), they charge in ready for a fight. And very quickly their front 2 characters drop to 0 HP. Again, with smart torch usage and some dragging of bodies, they are able to get their comrades free.
I decided to not have the beetles give chase. And we ended session there.
As always, with PbtA, the moves snowballed. However, I pulled back there at the end and decided to just let the guys get out of the beetle room even though I could have used a GM move and split the party or used up some resources (ok, they had to use up a torch, so that’s something). But I’m wondering - maybe I should have continued to lean into the snowball?
One thing I’m realizing, as this is a funnel, and they PCs get XP when they witness the death of one of their party; maybe I need to lean in more and start killing off PCs. My sons are already pretty attached to a couple of their characters.
Which leads my second observation - maybe I should have not spent so much time getting everything set up - because the PCs will die… Or maybe that’s part of the play experience of a funnel - you are invested in the PC and when they die, you get that little soupcon of “ugh”.
Maybe I should have just provided the players pre-gen characters so they had almost NO investment in the PCs. Part of the Funnel experience that I’ve found fun is how your character’s die. It’s less fun if I’m invested in them… I may have hopes for one or the other to live; but I haven’t spent any time to create them.
So some thoughts for @jasonlutes
- I wonder if perhaps it can be more strongly noted in The Funnel that a very common option for a funnel is for the Judge to create the characters in advance for the players.
- Leget Manor is a big adventure (60+ encounters). It’s going to take them probably 5+ sessions to solve this thing if they are going to “clear it”. That’s probably going to get them to around 15-20xp each. I’m trying to think through exactly how to handle leveling and the “Live to Tell the Tale” move. Most likely, I’m going to let them level as far as their XP will take them whenever they get back to town the first time.
- I probably should have followed the advice in the adventure for a “1 session” adventure and just moved the PCs to the courtyard and encounter 1 of the Manor. Instead, once they finished doling out the village resources, I said “What do you do?” It was wide open, so they had a bunch of choices (one of my players said - “we head out of town with all this sweet booty they just gave us” ) They felt like the poisoned water was the key element that needed addressing; so they went to the Mire to investigate. I let them very quickly find the cave “Exit to the Mire” - especially as it afforded them some “safety” from the Bloodbirds. Also it got them into the Manor and the meat of the adventure.
HOWEVER the concern I could see is they could very quickly then solve the Idol of the Frog God room; and fundamentally end part of the adventure (Lintrude’s illness, villager’s dying crops). What I’m going to do then in this case is have Scievedevang start to raid the town; and the PCs are required to head back to the Manor (maybe as 1st level adventurers) and either make a deal with Scievedevang (which will be hard if Grenwar-Nee isn’t around anymore) or kill him somehow. Even though in the book it says Scievedevang will want to travel the earth and do bad things, it does say he’ll start with the village. So I think it’s within what Jason wrote to have him stay around for a bit. I’ll also probably add some new undead - but this time they are people the characters recognize…
I guess another approach would be to move the Frog God Idol somewhere else. But I think I’ll try to play the adventure as written so far. And we’ll see how it all works out.