Jason requested updates on our new FotF2E campaign, so here is one.
We had our first session of actual play for our new Freebooters campaign last night, although we got off to a slow start and ended up only getting the party to the first dungeon entrance.
One of the players was going to be late, so we did some more world building while waiting for him. We determined some more details about our home settlement, Fort Spack (Fort Blubber - I’ll go ahead and apologize to any Swedish speakers reading this for the way we are mangling your fine language, and the stupid place names we are coming up with). We determined that the keep itself was an old Dwarven tower, taken over and stocked with cannon by the Humans when they began using this area as a base for whaling. There is a shingle beach at the head of a fjord, with docks and whale processing facilities by the water and a small town at the base of a cliff. The keep itself is built in a very defensible position at the top of the cliff, and is only reached by a winding switch-back path or by a pulley “elevator” system. In the past, the town was attacked by a massive kraken that came from the sea. Besides fishing, the town gets income from nearby salt mines. There is a lot of unrest in the town (the alignment is Chaotic, and the locals value conflict and impulse…), and the biggest threat is periodic incursions of frozen undead lurching out of the interior of the island. The timing of these incursions is seemingly tied somehow to meteorite strikes.
We also determined that the nearby forest (the Vild Skog) is infested with wooden gargoyles (sort of a cross between Groot and the flying monkeys from The Wizard of Oz), that the town is run by a thoroughly corrupt military governor, and that the locals have a superstitious but pragmatic approach to magic.
The adventurers had heard of a number of interesting sites nearby. The Vild Skog with its gargoyles, the Eld Sten, a place of sacrifice rumored to hide buried treasure, the Haxor onda Topp, allegedly the headquarters of an old Dwarven witch’s cult and full of charms and spells, and the Tornet pa Isen, a stone tower jutting out of a glacier that a young hunter had just seen from afar. The group debated where to go for their first expedition, with some arguing that the Tornet pa Isen might be best given that it was newly discovered and probably not looted yet, but in the end, they voted to go to the Eld Sten, based on the “known” buried treasure there.
Before leaving town, they tried to supplement their meager silver in various ways. Svotja offered to chop wood at their inn (The Kraken). Thorfri sold some milk from his cow, Lilith, which is a rare commodity here. Hildrigga intimidated the innkeeper into “investing” in the expedition in the form of a week’s rations with the promise of being paid back 2 for 1. Nongelege managed to convert a local ne’er-do-well named Bjorn to his religion by paying for a prostitute for him, and went on to convince his new follower to join them on the expedition as a hireling.
The party spent their newfound wealth buying survival gear like warm clothes, bedrolls, snares and fishing gear, a tent, and tinderboxes. I offered them a choice of three routes: through the forest and south around the mountains, straight over the mountains, or a longer route through a pass between mountains. They chose the longer but easier route, and set off into the cold, overcast day.
The journey consisted of two legs, and on each leg, they rolled an encounter with a creature. The first was a half-buried undead warrior. Aeren, the Sea Elf thief, managed to sneak up to it and snatch the rusty sword out of its hand, which was thrust up through the snow, then run off before the creature could stir. The second was an ambush by a snow leopard as they pushed on through the twilight of the second day to try and reach their destination, which they dispatched after suffering a few minor injuries, adding a “somewhat mangled snow leopard pelt” to their inventory. While camping one night, a boogle of snow weasels infiltrated the camp, gnawed their way into Svotja and Thorfri’s packs, and ate 4 rations. Nongelege the Narwhal-man, had set some snares, and managed to catch one of the weasels, but after examining it, Svotja decided not to eat it.
After finishing off the leopard, they continued on by torchlight, eventually coming to the lip of a large, bowl shaped depression. They saw a number of standing stones, arrayed in a rough circle, at the base of the depression, but opted to camp again and wait until morning to explore further, which is where we stopped the session.
This is the first PbtA game that 4 of the 5 players have played, and they all seemed to grok the basics pretty quickly. They continued to enjoy the use of the Game Stamps in creating our map. I used the campfire stamp to mark where they camped along the route, and they liked the idea of having a record of their travels.
Next time, into the dungeon!