Ha ha, great stuff. Nerd-rationalizations like those are the best, and the ones you came up with point to ways I can improve consistency across the adventure. I should address the Onofroi Problem (how and why is he still there?) more explicitly.
The confrontation with Sciedevang sounds delightful. The skeleton doorbell is exactly in line with how I imagine him behaving.
Duration is mentioned only in the tag lexicon on the first Marketplace page. Its an abstraction of time, mostly used when tracking light sources. There will be a better explanation in the finished rules.
Point taken about Invoke. The idea was that, since the Cleric can spend favor before making any roll related to their deity’s domains, that they would have a decent resource pool to work with without their ability modifier in the mix. And it’s a purposeful distinction from Cast A Spell (which uses +INT) because while the magic-user is manipulating reality directly, the cleric has to ask a higher power to do so, and needs to regularly pray to maintain that relationship. Maybe that’s too subtle a distinction?
In any case, I’ll fold that into the things I need to consider. Thanks for the report.
What kinds of things did the cleric in your game ask for, and what did they get? This is the first Cleric of Donnavieve I’ve heard about, so I’m curious!