Freebooters on the Frontier 2e Discussion

Hmmm. I’m not sure I’d read the move the same way you are. In the 10+ roll it says the party gets a restful sleep. And it doesn’t say that anywhere else in the move that they can get a restful sleep. So the way I read it is the only way to get restful sleep is to roll 10+. I’m trying to think of a parallel move in FotF or DW or another PbtA game that we can unpack to help guide us, but not coming up with anything.

Either way, @jasonlutes I guess there’s an opportunity for clarity there.

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I just mark off bubbles when a day or week passes so I can keep track of the seasons.

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@jasonlutes Sorry if this is a repeat, but I have a question about the Cleric’s Invoke move. There is no Ability modifier for the roll, right?

Any guidelines on Hubris?

HI @Motive_Zine, correct, there’s no ability modifier for Invoke, but there is this clause in the description of favor:

When you make any move roll that falls within a domain of your deity, you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent.

So Clerics will typically spend favor to counteract hubris when Invoking.

Hubris is obviously pretty subjective, but when I’m assigning it a value I enjoy putting myself in the role of the Cleric’s deity. How much of my power are they requesting, and to what degree does this invocation further my cause? I consider these things in balance and try to arrive at what feels like a fair number between 0 (trivial) to 6 (miraculous). The mechanics are purposely more vague than, say, the Magic-User’s spellcasting because I wanted the Cleric player to feel like they were petitioning a higher power (their deity, but also the Judge).

The best but perhaps unsatisfying answer is that you’ll need to get a feel for it at your own table, and that might take a few tries. It’s okay to get it “wrong” and adjust, because who among us can reckon with the whims of the gods?

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I understand your intent better. One thing to consider mechanically: a seven point scale is very granular, yet the decision you ask the GM to make isn’t. That seems like a disconnect.

Yeah, I see what you mean. I’m certainly open to other approaches, if you have any ideas. A less granular scale? Itemization of each of the 0-6 levels? E.g.:

0: trivial
1: remarkable
2: uncanny
3: inexplicable
4: supernatural
5: wondrous
6: miraculous

Not the best set of adjectives, but you get the idea.

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This isn’t a criticism, just clarification. Just in terms of mechanics, is the -0 to -6 there to offset the cleric’s ability to spend favor?

I started with the idea of favor as the Cleric’s class currency, and then thought about how it would interact with asking for aid from a higher power. It followed that the bigger the ask, the bigger the potential cost, so I guess the answer to your questions is yes.

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How about you group them like this?

0: Trivial. Parlor tricks - blow out a candle, make a chair shake, etc.
1-2: Remarkable. Cure illness, summon light or a needed item from thin air
3-4 Supernatural. Make water flow from a stone, cure blindness, regenerate a limb
5-6 Miraculous. Revive the long dead, split the Red Sea, host of divine warriors

Still may be too much text for your game… I will think on it.

If you want to go with inscrutable or fickle, I guess you could make it d8-2 Hubris… :wink:

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That’s a great idea for how to structure it. Part of the challenge is fitting the text onto the playbook page, which is why it’s so succinct in its current form, but this is making me want to find a way to incorporate a more descriptive scale without making things feel too cramped. I will give it a go!

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Does anyone know if there’s a Funnel World character generator out there?

I know of this one for Funnel World villagers, which is not the same as the Freebooters Funnel, but might do the trick?

EDIT 1: Haha, I see now that you are the first responder on that linked post!

EDIT 2: This generator would work, you would just need to change the damage dice to reflect the weapon used instead of using 1d4 across the board.

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that was 4 years ago! I barely remember March 2020…

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Hey Jason, I noticed in the text you have formalized the process of “failure means a GM move” that goes implied in most PbtA. I think that’s great.

Why not follow on Monsterheart 2’s path and also call Judge Moves “Judge Reactions”? I’ve noticed from a lot of players that there is some confusion between player moves and GM moves, since they work completely differently, and this new naming scheme really helps in practice.

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A question on rolling up followers:

The “specialist” background fits oddly with any of the competences.

If you have a specialist with any competence other than brilliant, the -2 tags means 0 tags. With zero tags, what are they specialized in? The Do Their Thing move relies on tags to roll quality so it feels like a mismatch.

If you have a specialist + brilliant, then the +1 to quality is negated and only the -2 tags has any effect. I think I am fine with this because I guess in the fiction, it indicates that they are less well rounded than a typical “brilliant” character because the myopic focus speciality.

I think I would recommend specialist be -1 tags or if there was a way to make it that all specialists only have 1 tag.

Also, 6- on Give Orders currently says mark XP. I assume this is should be removed?

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Thanks for the notes, @warrenfs – I haven’t gone over the follower moves in a long time, and I need to make another pass soon. I will take your suggestions into account!

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Hmm, that’s an interesting idea, @Froggy. I am resistant to changing that particular term due to common understanding of its meaning within the PbtA subculture, but I agree that it makes it less accessible/comprehensible. Right now I lean more toward offering a clear explanation of the difference between PC and GM/Judge moves than bringing in a different term, not least because the first thing on the Freebooters list of when to make a Judge move is, “when common sense dictates,” which is more proactive than reactive.

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I just finished a playable draft of an adventure for Freebooters written in a more “classic” style. You can download it here.

If anyone has the time or inclination to read and/or run this adventure, I would love to hear feedback.

In the long run this will be fully-illustrated and offered as a PDF, with a print version as one of the Kickstarter stretch goals.

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Was excited to check the Dropbox link yesterday and see some updated pdfs! I had lost track of how to watch this project after G+ rode off into the sunset.

Used funnel rules to build 4 characters and the village of Rainbow Junction on the edge of the Misty Jungle with my 8-year old.

My notes from the process were:
• it felt weird to roll and swap stats and then not just finish out hit points, carrying capacity, etc so we did those before traits and appearance
• text about how many times to roll (1 or 2) for a village’s problems seemed contradictory between Step 6 text and table heading
• the word “burn” as in burning a luck for an extra max HP wasn’t totally clear if it comes off your max or current (Burning abilities in leading the retreat and making camp text
• when rolling your hit points is this your max HP or is there such an idea as max for level 0? Maybe it doesn’t matter if a level 0 character doesn’t have healing moves? Was a little unsure as character sheet was just a single box if we should track HP as “x out of y”.
• any playtest funnel pitches yet? We did session zero today so I was going to read Leget Manor since it sounds like it can be used as a funnel, perhaps? Intro mentions level 0 villagers…

Including a pic of our village building, which was an absolute blast for us the way it guided the process and encouraged taking turns with each step!

I have to say I’ve always loved the idea of session zeros but with this system it actually feels like a game itself and not just the mundane bookkeeping or freewheeling yarn spinning that some games can make it.

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Thanks for the notes, @ceekay – I just made another pass based on your feedback and uploaded it to the playtest folder.

I’ll make an adjustment to the playcard layout to make max/current HP more clear.

No official FotF2e pitches yet, but I’ve plugged the 4 from the original Funnel World into the current pdf just so people have something to use. They should work fairly well. You can also find 3 free funnel starters on DTRPG.

It looks to me like Rainbow Junction (which is AWESOME) could stand in fairly easily for the village in Leget Manor if you want to go that route. The Manor lends itself to more of an epic funnel, though, not usually a one-shot, although I have run it as such.

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