Question dump is welcome!
@Haaldaar, the follower stuff has not yet been cleaned up, for which I apologize. People do a fair amount of winging it and filling in the blanks with some parts of these rules.
The marketplace prices are examples., but the distinction between the cut-of-the-booty folks and the paid-by-the-week folks is in what they’re being asked to do. If they’re being asked to accompany some crazy adventurers on a dangerous treasure-hunting expedition, they might want to be treated like any other party member, and ask for an equal share. If the PCs need a few porters to carry gear to establish a base camp at the edge of dangerous territory, maybe the porters will ask the going rate; if the porters are being asked to venture into that territory, they might ask for some kind of hazard pay bonus.
Rolling alignment and traits for them can help figure out a given hireling’s asking price. Let’s say the PCs go to Recruit a skilled burglar and it turns out she’s [rolls dice] evil, mad, arrogant, and an addict. Yikes, the life of a burglar is not pretty. Because she’s arrogant, she’ll likely ask for a lot – looking at the marketplace I see a “specialist” can earn 18 silver/week, so I decide she’ll demand, I dunno, 25 per week. The PCs can try to Negotiate with her, but she is mad, so good luck.
The short answer is, think of the follower as any NPC, an individual with their own wants and needs. Some will ask for market rate, some will want a piece of the action, some might ask for favors. Maybe our burglar will do it for free if the PCs can hook her up with whatever substance she’s addicted to.
If the traits don’t point in any particular direction, you can start with the market rate, then Check Reaction and wing it from there.
You’re not missing anything on the tags. I haven’t put together the Freebooters tag list yet. You can use the PW tags list, but I will likely do away with the mechanical aspects of those. Quality and Loyalty are the important mechanical bits.
Proper tools for a trap will depend on the trap. That’s up to a conversation between Judge and player. using the crafting tools from the marketplace as a ballpark is a great idea, but maybe the player wants to negotiate a lower price and has some good rationale for doing so.
Re: Crafting, if an item costs 20sp retail, each use of supplies will cost 4sp and it will take 2 progress to finish the item. So on average, it’ll cost 8sp to make that item. I could probably rewrite that to be more clear.