Not if you abandon character monogamy, at least not in my experience.
Good Society: Some Thoughts and Questions
I have feelings about out-of-the-book Smallville and Cortex + Drama in general based on it never doing what I had hoped (That said, the extra/feature dynamic was almost always confusing and ultimately counterproductive in my games).
I think you can see me and Jason developing different throughlines here–I’m trying to push down hard and focus the drama on a tight core cast, which is probably influenced by my recent thinking of how to get the game to do 19th C Realist Drama, and I think my read on Jason’s game is that it’s encouraging more emergent, grab a role and run with it kind of play. These are both super valid and both fun! But maybe stating that a bit more directly is useful here
(Also, with Notable Exceptions About Doomed French Proto-Communists, I generally prefer character monogamy )
Yes! Please don’t read any of our comments as prescriptive, particularly since I get the feeling we are both voiding the warranty a little in our own weird ways.
Something that comes to mind here in @edige23 and @Agatha’s Hearts of Wulin and the Entanglements therein. There when you create your character you generate some NPCs, but they must be connected to another PC as well and create some sort of conflict of interest.
I wonder if something like that could be of use here?
I also want to mention Strange Gravity which is Jay Treat’s I’m Spaaaace larp where relationships are created when there is dramatic utility for them to exist. (I sense @Ari_Tobias might have thoughts on this…)
@Jmstar Definitely, I mean it’s enough drift in my case that I’m basically looking to develop a new game to do what I want rather than hack GS any further (However, look for an article about how to do Tolstoy in Good Society at some point in the future.)
I loved the location relationship aspect of Smallville. After all, without it, why wouldn’t everyone move to Metropolis?