That seems needlessly utilitarian. There are lots of parts or RPGs that are not “important”, but also useful to have as part of the game. Monsters having different move speeds or sizes is not what DnD is “about”, but the sum of many related things builds the theme and atmosphere. I feel like either I am not communicating clearly or you are focusing on only some of my arguments at the expense of others. I have been consistently saying that the mechanical “rewards” from a system do not need to strictly be upgrades/improvements, only that in my mind it feels important for the the mechanical system of the game to be interacting with the fiction/roleplay of the game as oppose to them being two distinct things that happen when we play a ttrpg
I did, and while I’m not trying to make any authoritative or absolute statements (I certainly hope you are assuming everything I state in this forum is “my opinion” without me having to reiterate), I am stating, from my point of view, for most ttrpgs (75%+), no, “xp”, at least in the way I understand it, is not vestigial. Yes, for some games (like every one-shot), xp doesn’t matter, but if we’re going to approach this discussion from that general an approach, why even bother having it? If we took that position then the answer to every hypothetical would be “yes”
I apologize if this post comes off as a rant, but in my short time here I have been trying to articulatey honest opinion (stressing opinion) and response to discussions that interest me. If I need to improve my tone, ok, please let me know how I am improperly stating my arguments, but I would also appreciate that my statements be taken as a legitimate viewpoint to be responded to and discussed without me needing to preface every post with “I do not presume to be objectively correct, but IMO”