Hi DeReel,
I just wanted to say that I really appreciate your thoughts on my game. By the end of last May, I only loved the Shoot-out mechanics which are actually based on another forgotten card game played commonly in WWI in France. I realized pretty quick in May that it was not a game well suited for the pandemic and online play(with all the cards) and that the game is definitely story last so I set it aside for a bit.
Last night upon reading this thread again, I had a breakthrough. But, I have gotten ahead of myself.
I saw the lack of player decisions as a flaw that needing solving so last summer, I had the idea to make the cards that bets are placed upon representative of buildings in town. So, now players can pick from a list and write the location on a post-it or index card, underneath the card on the table.
This is interesting for 2 reasons.
- It gives the player a decision beyond picking a random number for every bet
- Each row of cards is a side of Main St., where once side is the open frontier out of town and the Ace card is the only fixed location of Train Station. This means the cards are actually setup like a frontier town if you look at it from a distance!
This still wasn’t enough player decision though. Sure, I get to pick where my PC is going but then the cards decide the theme, the players don’t have enough prompts for interesting improv, and chunk of the time nothing really happens if no bets come up as winners or losers.
Then, last night, I thought of a solution. I’ll add a narrow set of prompts for each location of which the bettor gets to pick from when they chose where to bet. So, let’s say they choose the first player chooses the 3 card for a bet. This player would also then get to narrate what location the 3 card represents, e.g. The Trading Post. This bettor and all future bettors on this card would get to answer a question about the location until there are no more questions left. These questions will ask about descriptions / history / who is usually found at the building / why is it important
Think of it like adding something like a simplified Beak, Feather, and Bone into this game for each bet new bet placed (increasing / decreasing bets would not get a new prompt.
This would make every bet meaningful, even when there is no win or loss involved. After the players answer these questions, then the GM ask them to develop a scene which has stakes for them (where a win or loss card is in play with a bet on it)
Obviously, the details would need to be ironed out but I think this could solve the narrative last issue.