Oh man, where to start. So happy to see this getting some press on the gauntlet from Jason. I’m a long time listener, first time caller. Big fan.
I’ve run about 15 sessions with two groups in Stonetop over the last couple years and it’s one of my top 5 games and my players have all loved it.
The playbooks are fantastic, evoking a strong sense of setting and narrative coherence. The focus on the town and the community is a welcome break from being murder hoboes, though it can be emotionally heavy at times. The well drawn fantasy landscape that feels familiar enough for players to easily grok but different enough to not feel cliche. I like the emphasis on hard scrabble living, the travel moves. Jeremy’s also done a lot of work (theory crafting, research, and playtesting) to tune up the moves which really shows.
One of my games had a second season which was a year after the first. In long term or episodic play you can do larger gaps and really give the setting room to breath. I imagine something like that would work quite well on the gauntlet.
A stonetop wiki document is usually very helpful for helping the GM and the players to keep track of NPC’s and other activities (and for letting players catch up if they missed something or joined later). There is even a fictional justification, the town’s chronicle which is kept by the judge (and a fun mechanical reward for keeping the chronicle as the judge).