You want to make full success really rare? Are you sure?
Thatās going to be pretty brutal. Basically, youāre going to take away any opportunity for a full success from low ability rollers.
For instance, with 1d, full success is now impossible.
With 2d, itās either 1% (your first option) or 5% (your second option).
Those are pretty slim pickings. I would imagine it would make games much less interesting and dynamic.
In the first option, no one will ever have good odds of a full success. In the second, for very skilled characters it wonāt make a huge difference (compared to the suggested rules), but it will really really hurt the low dice rollers. Overall, that sounds like the opposite of what I would want! But you do you, of course.
If you really want to a slightly harsher system for whatever reason, you can cut your odds by 25% or so by using the card deck method, but making one suit āno goodā.
Even better, just switch to d12s instead of d10s. (Partial success 10-11, Full success 12.)