You’ve got mail from Thomas Munier (this is getting silly…) :
"Your point-crawl system is very interesting because it offers a method of world-building and scripting for the game without GM, where my matrix script is primarily aimed at playing with GM. I really like the consideration of asynchronous play to play scenes where the characters are disconnected. My matrix scenario was originally intended for this, but I then used it mainly for synchronous play, although possibilities of cutting the group remain.
I envision creating a big game to explore the deep universe of Milesvale, and I conceive it as a conglomeration of mini-games, each game being a kind of 4D scenario with a lot of elasticity and creativity left at the table, and lots of bulleted lists, to play with or without a GM. Certainly, your method will inspire me to do this"




with La forêt des songes perdus, breaking down a 2D6 navigation roll into 1D6 camping + 1D6 scouting. Bringing back the Otherkind in PbtA. Talking about milking a roll, the same roll also gives season, weather and time of the next encounter (yeah, it’s a weird weather. That’s because of their machines…). The whole setup looks like M&M, only randomized. See for yourself (in french)
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. I’m pretty sure I recall discussing random rpg things w you a few years ago on storygames .com forums?