You’ve got mail from Thomas Munier (this is getting silly…) :
"Your point-crawl system is very interesting because it offers a method of world-building and scripting for the game without GM, where my matrix script is primarily aimed at playing with GM. I really like the consideration of asynchronous play to play scenes where the characters are disconnected. My matrix scenario was originally intended for this, but I then used it mainly for synchronous play, although possibilities of cutting the group remain.
I envision creating a big game to explore the deep universe of Milesvale, and I conceive it as a conglomeration of mini-games, each game being a kind of 4D scenario with a lot of elasticity and creativity left at the table, and lots of bulleted lists, to play with or without a GM. Certainly, your method will inspire me to do this"