Hi folks. It’s been a while. I’m afraid I’m not very good with social media (god how I miss G+). I’m kinda eyeing Mastadon but I also feel too old and tired to throw myself into yet another social platform. (Anyone here on Mastadon?)
Firstly, to those who have posted here in the past couple of years: Thank you. I can’t emphasize it enough. Thank you. I appreciate all your kind words, your polite inquiries, your condolences, your understanding. From the bottom of my heart, I appreciate you.
Secondly: How things are going. More good days, fewer bad ones, emotionally. Still some rough patches. Career’s going well, I’m now a Director of Animation in the video game industry, which has been very rewarding and enjoyable (though it has eaten up a LOT of my time).
Thirdly: Uncharted Worlds 2. I’ve done a lot of thinking about UW2. Thinking about how it fits into the modern ttrpg space, what value it brings, who it’s for, how I can innovate or bring something new, how I can uphold what folks liked about the original, and so forth. I’ve kinda poked and prodded the design, but I’ve honestly been unable to really commit to a plan of action, and of late I’ve been taking steps back to look at the bigger picture.
It’s been almost 9 years since I started writing the original (9 years! Almost a decade! My 8-year-old son wasn’t even born yet!). Things have moved on, and there’s so much interesting design in the ttrpg space (for example, Scum and Villainy seems to be handily dominating the Space Opera genre, so I’d have to offer a unique experience or flavor to be worth people’s time).
I think I’m ready to start writing out my musings in the days ahead, to help me organize my thoughts and see if you folk have any opinions, perspectives, or experiences that could help bring things back into focus. I want UW2 to exist, I just don’t quite know how to get there yet.
Again, thank you all for your interest. It makes me glad you guys have been enjoying the game. I’ll write more soon, I promise.
EDIT: I did NOT see the announcement that the Gauntlet was closing. Well then. /sad trombone
-SG