Plunderlight is currently available as an “early access” title on itch and DriveThruRPG. (On a semi-related note, DriveThru seems to have really bad search engine optimization. Couldn’t find it in the first four pages of Google results; itch was first, followed by a review Sticky Bunton did of one of the first early access version).
The Elevator Pitch
From what it says on the sticker:
Plunderlight is a dark fantasy role-playing game about ambitious characters following their convictions in a world of stark iniquity. . . We play to find out if the characters’ convictions drive them to disaster and sorrow, wealth and fame, or to revolution.
I’m considering changing the intro to better emphasize that the game is about ambitious underdogs who are trying to change the world.
It’s designed for play in late medieval/early Renaissance type settings, similar to WFRP or Zweihander, with more focus on building character centered fiction.
It’s an original system that’s heavily influenced by different aspects of Apocalypse World, Blades in the Dark, Fate Core, and The Burning Wheel.
What I'm excited about
The start of every campaign involves the group answering questions together to create a customized setting. I’ve gone through this process with two groups so far, and I’m looking forward to further tuning it. It’s definitely one of my favorite parts of the design.
I’m also trying to tune it to be easy to hack, and the format involves a lot of white space in the margins for making notes directly in the printed text. This is an idea I got after reading Whitehack and thinking about the OSR school of play and design. My brain jumped to early printed books, which made a lot of room for marginalia.
Hopes and Dreams
Plunderlight is currently in active playtesting. Once the rules and layout and more finalized, I want to get some illustrations done and release it PoD. Maybe do a Kickstarter for an offset edition of the game.