Strange Days
The elevator pitch: Small town, weird mystery, and character melodrama. Essentially, stories tied together by a mystery where the real importance is the characters. Inspired by Life is Strange, Night in the Woods, Twin Peaks, Riverdale, Sharp Objects, etc.
Why you’re excited about it: I’ve seen lots of games try to tackle this genre, but none focus on what I like most about these stories. Monsterhearts can do this, but not for stories that aren’t about monsters or teenagers. Monster of the Week can do small town/weird mystery, but it’s about fighting the monsters, whereas I’m more interested in the surreal horror you can’t fight. Other horror games can capture that element of the story, but I don’t want to restrict these types of stories to horror-only. Several GM-less story games tackle similar themes, but aren’t built for campaign play.
Strange Days is focused on providing (1) small town dynamics, where characters must live under the knowledge that they are always watched and people have opinions of them, (2) character (melo)drama, where the emotional focus is about the complex relationship webs between our player characters, and (3) a surreal mystery, gradually built collaboratively, that ties a supernatural horror to a “real-world” incident.
What your hopes are in relation to it: I see a lot of interest in emulating these kinds of stories for campaign play, but everything skews either too much towards horror or too much towards fighting the monsters. I hope people can play short campaigns about their characters, with the mystery and horror mostly serving to further those character relationships and dynamics.
I’m still in the early phases, but I have a version that I think can undergo some playtesting, so I’m looking forward to getting into that in the next few months.