We’ve been working on Ryne for the past year, so maybe I should finally post about it!
The elevator pitch
In a world in its autumn, amid shifting landscapes and restless godhusks, humanity carries on regardless. The Remnants - restless colossi that twist the landscape to their will - shape the world and the people around them. The Vacant are physical beings, vast titans of rock, metal and flesh; the Echoes are beings of spirit, metaphysical and uncanny. We live in their shadow, making peace with their influence. To survive we offer tribute and show respect, learn how to live in their territory.
Why you’re excited about it
Many things! I think the coolest thing for me is that we’re building Ryne up to work for really long term campaigns; we’re working in a set of rules around travelling or being on the road/time skips, and some really nice ( think!) rolebook progressions based on hitting long term storybeats
Also, the emotions based rolling system, where you roll based on how you’re feeling, set up stats linked to how well you cope with that emotion, and have a spiking system to deal with a particular emotion overwhelming you in some way. Oh, and that we’re working in a pretty flexible approach to magic, in that the spirit that makes up half of the world and all things in it is useable, but how differs based on your own perceptions and relationship to it. Binders might be able to physically grasp and move it, Weavers to tend it with gentle repairs and encouraging growth, Unravelling pulling spirit in to make big change at the cost of using their own spirit in exchange…
…also the rolebook for playing as a teen or as a ghost. Okay I’ll stop now.
What your hopes are in relation to it
More than anything, to make space for a really broad and cool version of humanity, to give people a strong starting place to imagine gods and regions and magic that appeal to them - fantasy in a really human way, but broad and wild and accepting…
More practically, we’re hoping to kickstart this year for a nice physical release!