What are you working on right now?

Hi,
I’m fleshing out 8 games I laid when in a design high last month. Longer forms will wait.

Pitch :
Time loop slapstick romantic comedy engine :white_check_mark:
Corporate dream machine farce :white_check_mark:
Cyberpunk job screening trial (fr) :white_check_mark:
Nano room104-like :white_check_mark:
Story-crafting game-of-the-gods
Unwanted dead holding up unwanted mirror structured freeform :white_check_mark:

High :
I’m shoveling my way through tutorials and breaking through a crust of habits in layout and graphism.

Results :
Being able to work faster on future projects.
Putting up a diverse showcase doing it.

I made a scenario for Modern AGE system based on Schwarzenegger’s The 6th Day and listening to the podcast How Did This Get Made. The results are here.
I think I might try doing a zine-like write up for the different movies they cover, but probably spent too much time on this one and won’t be able to replicate the same level of attention. :slight_smile:
I wonder, if Fate or something would work better?

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I’m working on approximately three gaming systems and approximately three different settings to go with them. I assume I’ve already mentioned Shroompunk and its corresponding Player’s Option/Classic D&D mashup system.

I’ve also an untitled space fantasy setting-- like a metalled up version of Star Wars or a cross between Mass Effect and DOOM. Looking at a simplified, “lite” version of an Alternity clone for that, with its own magic system. The core premise is that you look at the plot of the DOOM games or Jupiter Hell, eventually the Forces of Hell get so sick of our shit that they call in every marker they have, to get every alien warlock with access to a fleet to come stomp us out, and invading our system is such a bloody slog that they think they’ll win the war all at once by destroying Earth.

We burn down half of the civilized galaxy in revenge, and a century later, the Galactic Council realizes there’s nothing they can do about “the Human Problem” now.

Finally, I found an open-license retroclone of the old World of Darkness games… so I’m putting togetherr something I like to call Kumite: The Eternal Championship, because that sounds pretentious as hell and the only thing the class Street Fighter: the Storytelling Game needed was a little more pretension. Partnered with that, I’ve got a setting I like to call Casade City which is sort of an urban wuxia setting with all of the paranormal romance guts of urban fantasy messily torn out and replaced with wuxia/xianxia guts, cyberpunk guts, and planetary romance guts.

Also… planning a campaign, using DwD Studio’s awesome Covert Ops (practically as-written) to play a Terminator game based on the human resistance in the 1990s.

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I’m currently working on Ryne, which is a wild fantasy game about people living in a world shaped by strange titans. You play as a community dealing with a world that’s big, weird, magical and constantly shifting. You might be trying to heal a fallen titan, contend with restless spirits or lead your people into a new home. It’s inspired by works like Earthsea, Ghibli and Shadow of the Colossus.

I’ve just finished a draft of a new playkit and I’m really happy with how its shaping up. It’s a pbta game, but I’ve been working a lot on investigating each of its systems and really tailoring it to fit the world. One of the things I’m most proud of in the new playkit are story seeds - which are basically mini-games that you play in session 0 that help you to focus in on what kind of story you want to tell, and collaboratively build your version of Ryne.

I need to do another pass, but I’m really excited to have this playkit done, released and start playtesting!

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I just finished the playtest draft of my first hack of Trophy Gold. A Sci-Fi horror thing I’m calling Vac Suits and Duct Tape. Think Alien crossed with Firefly on a bad day. If anyone wants to take a peak the playtest PDF is free to a good home here. I’m still tinkering with the additional play loops and whatnot, so if anyone reads it and feel compelled to tell what they think I’d be rather deliriously appreciative. :smiley: Or just play it and enjoy, whatever takes your fancy.

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Good works here ! Ryne caught my eye and is in my collection of planet exploration games.
I don’t know much about Trophy so I can’t judge Vacation suits* and duct tape. But I like the name a lot and the text is coherent. It sounds like a straight transposition of a universe to another. Maybe you could customize it around some shticks. Like : instead of firepower, make piercing weapons the baddest. Making duct tape a thing.
err. : “youR grubby base of operations”

*darn automatographic device !

Also,
Work : some, but today I did /otherkind/ edited to RPS New dragon gate inn
Enchanted : this wuxia masquerade haunts me
Hopes : 1 page rpg graphism and layout ready

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cough Vacuum Suits cough :rofl:

Thanks for taking a look. Yeah, the SRD contents are pretty much all there. Trophy gold is fantasy though, so the move to Sci-Fi means pretty much a partial rewrite of the SRD text and a completely new text for everything else. The journey rules, vac suit rolls, and additional firearms rules (Ammo and Overwatch) are all my own additions. Duct tape is a thing too! it’s a key tool to fix moderate suit damage and available to all though the equipment system. Now if I can just some people to play it… :smiley:

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Thank you, it’s much more easy to see these things when you point at them.
Regarding “vacuum” auto correct did it.

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I’m working on a few things: a hack of Lasers & Feelings based on the Eurovision Song Contest, a one page rpg related to theater, and a less grim OSR city builder (many many many random tables and then a few sample builds). I’m more interested in fantastical cities with problems than grim medieval cesspools which definitely have their place. I mostly run magitech type campaigns so something I can use for that.

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Managed to finally wrap up a fix project of my Devil May Hellsing: Revengence Game, it’s not perfect, but the combat is functional. Outside of that, I’m now gearing up to start on the next major project “Iron Hunter” which is Castlevania x Paper’s Please with additional communitarian nightmares.

Trying to get some of my other games set up for Zine-Format, but uh, fun fact, when you work with tables. The tables bite back and VERY MUCH DISLIKE YOU. If things go well, I’ll be able to get my Tanker Game set up for that format, then move onto either my War-Based or Spy-Based to form the basis of the first budget Zine.

Or I get a publisher, which is unlikely to occur.

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I just finished writing a Mothership adventure and I’m starting to run people through it. I’m working on a Stars Without Number adventure, and a much larger mini-campaign for OSE.

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Summed up: A spooky ghost story game.
Love: The ease of it
Hope: Forgiveness! I reskinned @Rickard’s Murder of Mr Crow.

Also,

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Cool idea! Murder of Mr. Crow is very elegant and approachable for a game engine.

@Fenris-77 -

Trophy gold is fantasy though, so the move to Sci-Fi means pretty much a partial rewrite of the SRD text and a completely new text for everything else. The journey rules, vac suit rolls, and additional firearms rules (Ammo and Overwatch) are all my own additions. Duct tape is a thing too! it’s a key tool to fix moderate suit damage and available to all though the equipment system. Now if I can just some people to play it

FYI - I love this idea and would be happy to playtest it!

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Dusted off an old work-in-progress game from a few years back, and excited to be working on it again!

AKA
This GMless storygame for 3-4 aims to recreate the rollercoaster ride of the twist-laden ALIAS tv show which inspired it!
Obviously when you jump back into a project the first thing you have to solve is the cover!

While my preferences in the espionage genre typically lean towards the spare and realistic, this goes to the other extreme, and having that soapy/thriller mix seems exciting to me right now.

I hope to get it in a state to playtest with the Gauntlet later on in the year

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No sweat, here’s the playtest PDF. The bit I’d like some feedback on, if you don’t mind, is the Ruin play loop (called corruption). There’s more moving parts there than bog-standard gold and it may be too lethal,
Playtest PDF

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Got a wild hair last night and took a couple of hours to throw together a quick game for the 1-page RPG jam going on right now, which uses a version of Snake as a resolution mechanic. :smiley: No idea if it’s any good, but we’ll see! I’ve just got the first draft up right now—I’ll do some editing and layout tonight and throw the pdf out there and be done with it, so I can get on with my life. :smiley:

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I’m using Story Synth to playtest my polyamorous card game, Compersion.

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Also, working on distribution, I found @yochaigal already had the same idea : #irlCommunityCopies.
It’s akin to this idea from the 1 page RPG jam on itch, of proposing TTRPG posters to cafes and restaurant.

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I’m working on text revisions for the NetWhere RPG (Psi*Run Empowered). Then I’ll see about another editing pass before posting to itch.io as my first game for sale. I’m excited and nervous.

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