I’m working on approximately three gaming systems and approximately three different settings to go with them. I assume I’ve already mentioned Shroompunk and its corresponding Player’s Option/Classic D&D mashup system.
I’ve also an untitled space fantasy setting-- like a metalled up version of Star Wars or a cross between Mass Effect and DOOM. Looking at a simplified, “lite” version of an Alternity clone for that, with its own magic system. The core premise is that you look at the plot of the DOOM games or Jupiter Hell, eventually the Forces of Hell get so sick of our shit that they call in every marker they have, to get every alien warlock with access to a fleet to come stomp us out, and invading our system is such a bloody slog that they think they’ll win the war all at once by destroying Earth.
We burn down half of the civilized galaxy in revenge, and a century later, the Galactic Council realizes there’s nothing they can do about “the Human Problem” now.
Finally, I found an open-license retroclone of the old World of Darkness games… so I’m putting togetherr something I like to call Kumite: The Eternal Championship, because that sounds pretentious as hell and the only thing the class Street Fighter: the Storytelling Game needed was a little more pretension. Partnered with that, I’ve got a setting I like to call Casade City which is sort of an urban wuxia setting with all of the paranormal romance guts of urban fantasy messily torn out and replaced with wuxia/xianxia guts, cyberpunk guts, and planetary romance guts.
Also… planning a campaign, using DwD Studio’s awesome Covert Ops (practically as-written) to play a Terminator game based on the human resistance in the 1990s.