H! After a long pause I went and put down procedures for my Hunter x Hunter game and I believe there are experts in this community that can help me se them clearly without sweating it to much.
To frame the game intent some, I end up walking in the tracks of @DBB David Brunell Brutman’s Hogwarts RPG, with much of the mechanical aspect of the system relying on transactions of Conditions. Characters be moved, be affected, make it count !
The other part of the system is more conversational, but very precise. I use OSR-like standardized procedures to make sure people have all the right informations at the right time, in order to solve puzzles and make optimal choices under more or less pressure.
Here it is: https://docs.google.com/document/d/1W9Zie2_nsec7c68EFe2r7BaKqPYLA52OPNZcb-q01bM/edit?usp=share_link
I’m trying a form longer than one page I hope it will stay smooth. I also hope to get adventures with the richest Challenges.I hope there will be enough Hunterheads interested to pay for or make illustrations.