What are you working on right now?

I’m currently working on updating fantasypunk, which turned out to be a huge mistake, coz now I am pretty much re-writing HALF OF THE GAME and I hate myself.

Kidding though, I’ve been having fun and learning so much about move structure and possibilities. here’s a move I’m working on:

Stealth

When you avoid mundane scrutiny, roll Precise.

On a hit, you start a clock. You may remain unnoticed until you tick all of the sections of that clock. On a critical hit, you start a 6 clock. On a sound hit, you start a 4 clock. On a messy hit, you start a 4 clock and must pick an option.

  • You use your party as a distraction and remain free to move and act unnoticed;
  • You may act and remain unnoticed only as long as you stay where you are;
  • You can move unnoticed only as long as you do nothing.

You can clear two segments of the clock by picking a new option.

On a miss, brace yourself.

Anyways, here’s the current version that you can follow to be in the loop of updates!

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I’m approaching a sort of finished product for something I’ve been working on for about a year now with a couple of other folks since the pandemic started, have been play-testing with folks for a couple of months now and it’s going really well.

The pitch: Alien phenomena from other dimensions are intruding upon the tropical island city of Marepol, causing decidedly unnatural disasters in their wake. You play as bureaucrats in a Kafkaesque nightmare of a government tasked with taking responsibility for the response: researching how each “intrusion” works, fielding questions from the media, and putting together a plan to stop the giant lizard from another world from destroying your city, all while trying to advance your career and keep your home life intact.

The base system is Sparked by Resistance, ala Spire & Heart, though with some major re-tuning and systems of its own, revolving around the disaster management aspects. I was excited to write a game that approaches the genre of works like Shin Godzilla or Chernobyl, while pulling aesthetics from stuff like Control and Pathologic.

I’m hoping to publish it next year, an before Christmas have a public release available for people, though I do have a condensed quickplay preview and a longer-form playtest document for working internally. Once I’ve got something close to final, I want to do public playtests and see how other people run it, as a real test since so far the only playtesting has been run by myself. I’ve written a lot of settings and hacks for myself and friends over the years, and while I’ve never been particularly interested before in the industry (I’m a city planning student by day), I would love to put something out there that isn’t quite like anything else I’ve played.

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I’m currently participating in the RPG Writer Workshop via the Storytelling Collective. Specifically, I’m attending the system-agnostic course “Write Your First Adventure | Fall 2021,” and I’m planning an Ironsworn module. Wish me luck!

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Good luck and share what you learn! (within copyright limits, obvs :joy::rofl:)

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tightening up the draft for an urban fantasy, doctor drama game. It’s gonna play like a monster-of-the-week deal where players need to balance their character’s exhaustion, emotions, and prestige while treating patients and maintaining a hospital. I’ll definitely be sharing for comment and critiques once it’s readable.

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Cool!
I’m working on a storygame with OSR in it for 3FF6 as the 3rd forger (ie after 2 other designers). This means taking intentions in and demolishing some walls and from there bringing the game to completion.
I love the setting : a neverending forest made of dreams and story. Also the system is simple, but neat and original as, say Ghost /Echo.
And I hope that the editing will not make the system go under rated. I’ve only got one week for that part !!!

Might help to explain the rules system and put a preview up. At $9.99 my trigger finger had a hard time pulling. You can think Ronja Melin’s amazing cover for my purchase.

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My home group using their own game system they developed called FAST Freestyle Story Telling RPG - FAST Games | DriveThruRPG.com . It’s a great system but has never been fully play tested so it’s a bit rough around the edges. Also, having played it for many, many years now, it gets a bit samey at times. It uses d6’s where 2-5 generate 1 success point, a 1 zero successes and a 6 two success points. So it’s less random, especially if you only roll skill (1-7). So it’s common to have a DEX and INT that are the same, and e.g. you might have Thief and Spy the same (so 9 and 3) so you end up rolling the same number of dice. The main rules designer has been trying a 2d6 system out, where it’s attr + skill + good die - bad die, where good 6 bad 1 is a crit success and good 1, bad 6 is a crit failure. It does add more randomness in.

Anyway, the group has been pestering me to run Legends of the Five Rings (but using FAST). So I started work on some significant rules tweaks. I’ve toyed with the good-bad dice rolling system which is probably easier. I also have a version that uses Roll and Keep, but with success points, I’m not sure rolling one extra die is useful enough. I used Troll to calculate odds, and e.g. for 7k2 and 8k2, average roll is still the same number of successes – you’re just about 6% less likely to roll under and 6% more likely to roll higher. In another words, there’s virtually no difference. So I’m toying with rolling +2 instead, but that might be slightly too good. Keeping an extra die is significantly more powerful – basically, it’s like a +1 to the result. So honestly, I’m about ready to toss it all. Probably easier to just give out +1s or +2s. I should add I’m trying to keep the math down, so attributes would be 2-4 and skills would be lower too.

Anyway, that all seems like a lot of work, and I’m dreading having to plan combats out, etc. so I’ve been looking at other systems out there. That’s how I stumbled across PbtA. Now I’m looking at Hearts of Wulin as a possible starting point. Or City of Mist, where a card could be clan, family, etc, another the “class” such as bushi or shugenja. And could have another to track “fun” stuff like Shadow/Lying Darkness, Raint, Glory, Honor, etc. And another card could be stuff to make the character more unique.

But I’m not sure how to deal with combat. I don’t thikn CoM will be interesting enough. Something based on the three stances system from Avatar Legends might work. I haven’t tried combat in Urban Shadows 2E yet (I’ve played one game of it and made one roll in it – one of the best games I’ve ever played – loved the political/moral choices we had to make).

Anyway, so I have my eye out for interesting systems/playbooks/moves. And I need to play more PbtA type games, etc. before trying to run one. But fun times!!

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Kassandra King: Devil’s Dice

The elevator pitch
Misanthropic paranormal detective Kassandra King made a deal with the Devil. Now she has to play a game with him to figure out what happened, and whether or not she gets to keep her soul.

Why you’re excited about it
This game is a lot of firsts for me. First time hacking the Ironsworn system. First time hacking the Redacted Materials system. First time where the game is about playing a specific character who has a specific way of doing things, rather than the player fleshing out their own character. I’m excited to make a game that has a tight focus that can be played in a few hours.

What your hopes are in relation to it
I make a solid solo RPG that blends the best of both systems. I mean, I guess I hope it sells well, and well enough that I could expand this game into a more open world urban fantasy game that can serve as a sequel, and I can turn the Kassandra King games into a pulpy adventure series. I may itch fund the game to that end, but not sure about that yet.

I also hope I can make a game worthy of this incredible cover art by Galen Pejeau.

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In relation to my August post above … it’s now out:

:O)

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Update to my post from last month: I finished the project I created for the RPG Writer Workshop. The Selkie Envoy is now available to buy and download!

It’s an module made for Ironsworn, which led me to some special design considerations to respect the system’s open-ended gameplay while making a meaningful module. While I follow a three-act structure, I found ways within the system to facilitate emergent gameplay, such as taking full use of the Delve mechanics.

If you end up running it, I’d love to know what you think!

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I’m working on several projects but my biggest and probably most important to me right now is the Secret World RPG based on the Funcom videogame IP.
If you haven’t seen or heard of it the games Tag Line is “Everything is true.” Conspiracies, secret societies, the supernatural and Chthulu like world ending doom all rolled into one world.
I’m largely excited about it because I love the setting but also because I think it will help bring a lot of recognition to my relatively new game company.
My hope os that it will serve both the purpose of gaining recognition and maybe even making a little money.

Brandon Verhalen /Star Anvil Studios

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I have game seeds for until the spring comes back, and more
https://drive.google.com/file/d/1JSAyvOUhh1wvatt9nG3e4g7-Lm0P8CsP/view?usp=sharing
Lacking is the time to grow them all !

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I wrote a little narrative game for a OnePageContest. The game was inspired by a Japanese haiku and is about a group of friends who, on their way to the train station, seem to be transported into a strange world by the smell of scented flowers on the roadside.

The narrative that emerges from the game has a similar shape to a haiku.

I don’t care if I win a prize with it. But I would be happy if someone tried it.

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Are you so modest you didn’t include a link? :wink:

The game is in German and the haiku that inspired me I only know in a German translation. It is not easy for me to translate the verses, keep the syllable numbers and also preserve the meaning and atmosphere in English. In addition, the entry deadline for the competition is only tonight. Let’s see: Maybe I’ll try an English version then.

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Having got Against the Dark Conspiracy to backers and posted it to https://gallusgames.itch.io/against-the-dark-conspiracy and (so people can get PoD with the pdf if they want it) https://www.drivethrurpg.com/m/product/373984
I’m now working on the unreached stretch goal that puts player character ‘magic’ into the game.

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Inner Circle

The players are the terrible lieutenants of a horrible despot. They propose plans to provide the dictator with their desires, wealth, victory and removal of people using a push-your-luck mechanism based loosely on Blackjack.

It’s a lightweight black comedy story game, very accessible to non-roleplayers. There are historical, contemporary, capitalist and weird settings included in the game.

I’m looking for people interested in playtesting it :wink:

There are a few blog posts with more details about it over here https://planesailinggames.com/tag/inner-circle/

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The Gauntlet has a playtest weekend in Feb where people who play with the community are encouraged to offer games in development

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