I’m currently preparing for a playtest of a pretty total rework of Soulhunters, a game I wrote years ago, which has come back to my attention.
Elevator pitch: Soulhunters is my attempt at making a game which feels like the Souls series of videogames, and as such focuses on a party of Undead travelling the world, unraveling its mysteries. This iteration steals the basic resolution mechanic from Houses of the Blooded.
Why I’m excited: Soulhunters is a game I ran a single session of back in 2014, posted online, and then completely forgot about. A year or so ago someone reached out to me, saying that some of his favourite roleplaying experiences came from playing the game, and he actually set up a website for it. I started fiddling with it, wrote some setting material, and then by chance read through Houses of the Blooded, and the resolution mechanic got me so excited I wanted to rework Soulhunters around it.
First goal is making a game my friends will enjoy playing, and perhaps bringing a one-shot version of it to some smaller Danish conventions, but I hope to eventually make it into a small PDF with the base rules, and then subsequently publishing some setting material of various kinds.