It’s an interesting concept. On a tangentially related note, I have a friend that is schizo-effective (lower impact schizophrenia). Sometimes the meds work well enough that he doesn’t hear voices for months. The irony is that he finds this difficult to handle. In the “normal times” he gets depressed and bored and anxious. I guess it’s like you live in an overwhelming busy environment with people talking and yelling all around you all the time and you can’t escape for months and then suddenly for months you must live in a library and then back again.
What are you working on right now?
May I send you a DM about your game and the contest so we don’t derail the thread?
DM? I’m not sure what the acronym means. Anyway, you can send me a message, sure.
I just wrote a little location supplement for Josh McCrowell’s Under Hill, By Water.
Also features a short (non-murder) mystery scenario adapted from Brindlewood Bay investigative procedures.
Hi,
Working (more or less) on a Carta / Micro Core hybrid, a 3rd gen DftQ game of Monsters and aliens bounty hunters and also on a HxH game of GMless problem solving.
All very different, in a design space I discover, with pumped up expectations and at a time where my classes and garden already compete for my attention.
So much to do, so little time.
DM -> direct message
It’s bulletin board system speak of old geezers like me
I’m currently working on a couple of things at the moment - the first is black comedy. Inner Circle is about horrible people working for a terrible dictator. A push-your-luck game as you make up awful plans to keep your credibility and find out who is the last one standing. Loosely inspired by “Death of Stalin”. Some blog posts about it here
The other is a game of redemption, inspired by Scrooge/A Christmas Carol - you play spirits who each take someone under the control of one of the seven deadly sins and show them their past, their present and their future and discover whether you can redeem them. The first alpha test went well, and highlighted a couple of introductory scenes which it benefits from. It uses the same playing card mechanic that I’ve used successfully in A Cool and Lonely Courage.
Hello All,
Ive been working steadily for the past couple years on Silver City Legends a weird west TTRPG played with a standard deck of cards. The game encourages player creativity and simplicity for the GM.
I’m excited because I am taking it to a convention for the first time to play test in the wild!
My hope is to eventually add some art and put it online for pay what you want.
I have two things that I need to start with:
- "A game about losing neurodiverse identity in goal to gain “neurotypical powers”. No idea for a title yet. Solo journaling game. For now, I have 2-page long conspect, so I mostly need to flesh it out the first draft and test it…
- A game about negotiating stakes and fighting for your sphere of influence. “Conflict Domain” as a title. Set in early modern era, initial idea spark was my Fantasy Heartbreaker, which involved making a game similar to TSoY, Burning Wheel and few other games…
Sagas of the Galaxy Rangers is an old-school space fantasy game-- think both series of Phantasy Star, Star Wars: Visions and The Mandalorian, by way of reimagined D&D worldbuilding tropes. Most of the action takes places on the fringes of the Galactic Commonwealth, where the Parliament, the Church, the Draconic Houses and the Noble Houses all seek to expand their spheres of influence.
The “Galaxy Rangers” of the title are freelancers and irregulars (mostly) employed by Starfleet to take act as deniable assets in situations where the Commonwealth can’t be seen using force… or the Parliament can’t agree to authorize in time. It’s a good way to save up money for a Starfleet officer’s commission… if you survive.
You are at Gencon 2022 and trapped in an Elevator with me. Okay. Let’s do this.
I made a LARP game. It’s on cards. That means it’s really small, simple, easy to use. Characters select 7 cards (they can learn more than that) each game and that’s their abilities they have that game. Now the Storyteller, they get NPC cards, but they can add Player cards to NPCs to give them more abilities. Do you want the werewolf to fly? Sure no problem. Here’s a flight card.
How do you get the game? You can’t. Wait, what day is it? Okay I haven’t released it today but I will, soon, over on DrivethruCards. Until then you can download the beta rules and demo cards below and have a look. Maybe comment on what you like, what you don’t like and what you’d like to see added!
Yes, it’s a LARP game. That’s what it was made for. And yes it was fairly easy to adapt it for tabletop play as well. That way we could come inside from the rain and keep playing at the tabletop without stopping or changing characters.
Visit our Facebook Page
https://www.facebook.com/System7RPG
Have a look at out Beta Rulebook and demo cards!
https://drive.google.com/file/d/1s4csNmA1CbQJsZBBchFTiSo3EpFLeBpU/view?usp=sharing
Mark Charke
Update. I’ve created a complete list of Moves, all Superpowers, plus I’ve almost completed character creation rules.
In the meantime, I’ve written a draft of another, mini-TTRPG about alpacas who got in control a pirate ship and whey want to sail through seven seas. 1300 words.
#UnPetitJdR (ALittleRPG) summer solstice jam is over today.
I’m glad I could make 3 games in under 500 words.
One is a Quiet Year-like
And another is a Vicar-based game inspired by Little Princess Sara
And am so effing proud of them each in their own unique way!
I’m beginning the curation of a huge database on the benefits and accessibility of RPGs to foster play with audiences with various needs.
I am also growing gamelings from seeds for :
- another campaign-agnostic Tarentinesque interlude dialogue improv game
- a HxH morals & powers puzzle storygame
- Cosa Mostra, a Ghost in the Shell / Cowboy Bebop DftQ
- a storygame about upcycled objects
- sidewalks games to enroll passers-by
- Magics & Mystics, a magical kids saturday cartoon adaptation
- its adult version with more narrative lacing, based on the Saragoza manuscript (itself based on the Arabian Nights (itself based on Ulysse’s travels (…]
- Planeswalker, a witchcraft game to play with kids on a hike
- Deadly words, a sorcery game based on Favret-Saada
- SpaceShifters, a multiverse galactic agents fantasy based on Carta and microCore
- a trail of Vicar is coming for tea inspired improv games, ranging from Howard to Lovecraft universes
- an iconic linguistic game based on the Youkaghir love letters
“Grasp all, win some”
Vicar games are coming out,and otherstuff I didn’t expect,spurred by the One-Page jam theme: Exploration.
Plus an UNsafe game where I try to push against safety measures.
Since 29th May, I take some feedback from my initial draft and I’ve decided to re-skin it. For now, I have completed the draft for an old/new project, and it’s called “Stranger in a Foreign Land”. The theme of the game is to play as a migrant in Land of Hope, who tries to integrate to society and compensate some crucial “social magic” in order to properly function.
As for today, I’m currently playtesting it (journaling play) and awaiting another feedback.
I just completed my first draft of HEARTS OF CAMELOT. It’s exactly what it sounds like: A hack of Hearts of Wulin for running stories of Arthurian adventure.
Camelot is full of fearsome warriors engaging in mighty battles and struggling with inner conflicts, so it seemed natural to adopt the Duel and Inner Conflict systems from Hearts of Wulin to tell tales in the Kingdom of Adventures, starring the players’ Champions, Errants, Lieges, Paragons, Sorcerers, and Villains.
To emulate the fatalism and tragedy of the Arthurian legends, I also adapted Monster of the Week’s “Luck” rules into a mechanic called Destiny. The more Destiny you’ve spent, the more powerful you become, but the closer you come to death.
My next steps are to review and revise the draft, and then start recruiting playtesters.
I am just about to publish Alone in a Role Playing Game, a hack of Takuma Okada’s Alone Among the Stars. It’s a gm-agnostic tool to set up scenes. Then I am working on Princess // Pain.
Hi all, it’s been a while, but I’m currently running B2 - Keep on the Borderlands using Maze Rats via Play by Post and keeping a kind of record on my blog. Mainly a bestiary of converted and adapted creatures (trying to add the flavor I want) and a random encounter table, which again, tries to give some flavor. As long as these summer months keep going I want to try to have daily or almost daily updates as I work on the things I need for this specific game.
Aichmophobia - a PBTA hack for Delta Green. I played the old one back in the day (waaay back) but coming into the new version, with the same rules system is a bit disheartening. So I’ve done a short sweet hack, using Time as a currency (time to complete a case or time is running out for your agent, one way or another) and chucked in a bit of Blue Rose stuff as well. Only got to play it once but it moved along pretty zippily and was much easier to create a new agent when there was a workplace incident. https://blackethical.itch.io/aichmophobia