I had a sensational experience with Wilhelm Persons “Okult” because the rule for making decisions worked so well. It is: “Ask the other players what happens”. It was fantastic.
Furthermore I´m in love with “Archipelago”. It is a very good story game fit for campaigns. I especially love the rule for the goals every character gets for the coming session. My longest lasting shot took four evenings, but I´m dreaming about big campaign with two or three buddies at my terrace in deckchairs. We´ll meet perhaps once in a month, have a beer, some Archipelago-talking, then wave goodbye. The way I want to get old.