OSR is a label for something that I feel like I should attach myself to, but I can’t.
I started playing with the Mentzer Basic D&D red box and Keep on the Borderlands. Unlike a lot of people in 1981, I didn’t learn by watching others play. I read the rules, figured out what worked, and DMed for a couple years before interacting with anyone who had played the game before. I “advanced” to AD&D and started down a path of deep interpretation of the rules that would make a tax lawyer self-conscious. I combed through Dragon articles and advice books by Gygax for wisdom handed down from on-high.
And yet, my games made me unhappy.
I found the Forge about 20 years later and it rocked my world. I drifted away from D&D but never entirely. I played every edition that came out. The Forge and Story Games taught me new ways to look at game play and game design. I played new kinds of games and learned new techniques from them.
Eventually, I took those techniques back to “traditional” games. I started playing story games less and started playing a lot more D&D and Traveller. I started running 1981 Basic D&D and Keep on the Borderlands at least once a year at conventions, faithfully to the rules, but informed by story game techniques to fill in the gaps.
The OSR movement took hold somewhere in there and I dug into it with deep interest. I was fascinated by its ability to take rules that were sitting on my shelf and smooth out the rough edges for me. Don’t like Descending Armor Class or no cleric spells at 1st level? There’s a ruleset that fixes that – maybe not in the same book though. I saw that folks had the same issues with the old rules that I had.
I originally approached OSR with a sense of nostalgia but quickly realized that there was no going back. I knew too much. I had embarked on the Hero’s Journey, crossed the threshold, and had become a different person. Also, I gained new respect for the old rules as they were. I didn’t need Labyrinth Lord; I had Mentzer Basic and it was just fine.
I’ve definitely embraced the OSR pathos in the Traveller world. When Mongoose locked down the Mongoose Traveller 1st Edition Open Game License and trademark stuff, a lot of publishers (not me) got the shaft, so they created Cepheus Engine so they could continue to publish their games. That ruleset inspired me to create my own CE stuff very much in the OSR vein.
In the D&D universe, I’m still fascinated by the OSR but pretty turned off by the wave of gonzo in it. Also, I tend to hate dungeons, murder hobos, and the stench of colonialism. I also like slightly more complicated rulesets than OSR games often champion. I often feel like an outsider to fantasy OSR stuff, like it’s not for me. At the same time, the story games community (in general) isn’t producing games that really hit my sweet spot with a combination of rules complexity and long-term “campaign” play.
I guess there’s no “my OSR” for me.