I had an opportunity to play Conan a 2d20 system. My opinion will be about it but I know there are more 2d20 systems and if you played them I wonder if you had similar thoughts.
During session few times a roll was made that I would consider pointless. A roll to avoid trap only to find out a minute later that trap would not activate even on failed roll, a roll to observe situation which gave us super basic information “castle is under siege, gate is broken and fight is inside as well as outside”.
After the game I gave feedback about it to the GM and he told me that system requires such rolls to generate meta-currency for PCs to spend.
As a result I’m confused. On its own it is easy to fix most system and put some stakes on every roll even in DnD, but what is system encourages us to make pointless die rolls to generate meta currency for us the players to spend?
Is it bad design, bad interpretation of rules, is it just me too used to Apocalypse games engine?
Do you have similar experience with 2d20 systems?