I recently played Forbidden Sky, a board game in the Pandemic framework, i.e. collaborative, 4 actions per turn etc. In that game everybody loses if only one character is down to zero health.
At first, I did not like the idea. But then it turned out quite interesting and more so after I realised what effect that could have on a typical adventurer RPG, especially in OSR style.
So I imagine a setup in which an in-game inevitable reason, a curse, an artifact or similar - ensures that if anybody in the adventurer group dies, everybody will die.
I find it interesting: what will that do to group dynamics? How does it alter certain typical tensions? Will the game be more enjoyable for some players and less for others? For whom in specific?
Have you seen or played with this change in one of the core concepts before?
How would you imagine will it turn out at your table, if you haven’t seen it in action?