Hi! I recently started a duet game of The Veil with my partner. I’m GMing, and my partner’s playing an Apparatus.
In our world, scientists have been replaced by A.I.s that identify ‘problems’ in the world and produce technology or knowledge that solves them. The A.I.s churn out a lot of tech with no identifiable purpose. Some initially useless pieces of ephemera have turned out to be essential, so the policy is that nothing gets destroyed. Our Apparatus, Trix, is ‘mystery tech.’
My partner had the idea that Trix has an inbuilt (and very, very illegal) ability to hack other people’s minds. Right now, only she knows about it. I love this idea. It’s like Probe, but with potential for Veil-y weirdness and high stakes. I wrote up a custom move called “Mindhacking.” I’d really appreciate any advice or pointers on it!
Mindhacking: When you attempt to hack someone’s mind in order to experience their brain-state, ‘hear their thoughts,’ or dive into their memories, roll. On a hit, you get what you were looking for. On a 10+, choose 3. On a 7 - 9, choose 2:
- Your target does not notice the incursion.
- You leave no trace on your target’s neurochip.
- The information has no gaps or distortion.
- You experience no harm from neural feedback.