Age of Ravens: Forging Shinobi


Today on the blog I talk a little about @Auzumel_S’s hack of Blades in the Dark for our anime cyber-ninja setting, Neo Shinobi Vendetta. Actually I talk about it super little because I’m more interested in the cool mission table I made up for it.

Age of Ravens: Forging Shinobi

I’ve embraced table-building to sublimate my trad impulse for session prep. It has several benefits. You don’t have to think that hard-- you’re just formalizing your brainstorming. Like I have no idea right this second what Hyper-Dimensional Passcoding or Primal Regression Fields are but I will eventually. Making randomizers doesn’t take that long, and you can split them into multiple tables. Time spent creating these is time you’re not fretting about plot and direction. Most importantly, table-building offers low-investment, high payoff work. You can use them for the length of a campaign.

Anyway, tonight’s our fourth session of five for NSV. The post has a link to the draft character keeper if you want to take a look.

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holy crap dude this is awesome!

you gotta put this in a codex as a major feature with a pre-made example mission

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I remember the Fate game we played of this, @edige23 — it was over the top Anime, with us begging for more. I also remember one of @RichRogers comments being that he wished there was more character interaction built into it, so the downtime/homelife could really give that! I also remember that the weird failure modes were something we kept waiting to happen because we wanted to see them in action. So psyched for this!

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Yeah, the feedback from that game (and playing other BitD) games made me defintely want to have a well-defined “character scene” phase. Sherri took the unique failure modes and made them into seperate traumas for the different sources.

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