Age of Ravens: History of Superhero RPGs (1978-1982)

Continuing my look back at my history of RPG Genre lists, I revisit Superheroes, a genre near and dear to my heart. When I started this series, I thought I had a decent handle on the games out there, but every installment surprised me with something new. The Gauntlet Hangouts initiative, Gauntlet Comics, has embraced many different superhero rpgs as well as non-supes adapted for a superhuman universe.


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I credit Marvel FASERIP to a large degree for changing how we approached playing RPGs when young. A lot of the move away from our early dungeon crawl to character-centric play really started here.

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I’d agree-- though at the time I certainly didn’t recognize it. I’d put it up there for Ghostbusters, Amber, Prince Valiant, Theatrix, and the like for games which influenced storygaming.

I still kick myself for getting rid of Ghostbusters.

The others, we didn’t play, but I’m still shocked my parents bought me as many RPGs as they did.

Agreed on Ghostbusters. I ran and played it quite a bit, but then shinier things came along. I have quite a few of those early days games I feel that way about. It was years before I got a replacement copy of James Bond 007, for example.