Second half of my gamers’ guide for Fate RPG is up Gauntlet Blog. This time I go through all of the amazing Worlds of Adventure releases. They’re dynamite, adaptable, but also contain cool Fate tech.
Age of Ravens: Worlds of Adventure: Fate Guide (Pt. 2)
Here’s the thing, even if Fate isn’t your bag, there’s amazing concepts and world building in these. Going back through, I’m stunned at the new concepts and different takes on old ideas. Fate has a fairly light mechanical footprint, so there’s lots of room for ideas and setting. Plus all of these are available PWYW via Drivethrurpg. That’s a crazy model, but it seems to do well for them.
Just looking through again today, my list of ones I want to run has changed again. Right now my top five would be (in no particular order):
- Almbrect After Dark
- Arecibo
- Iron Street Combat
- Loose Threads
- Til Dawn
Tell me if you see any there that you especially dig.