Dr Steven Brown, the first author of the research from McMaster University in Canada, said: “It looks like when you are acting, you are suppressing yourself; almost like the character is possessing you.”
I was excited to stumble across this Guardian article, as it reminded me of ideas and ideals that enraptured me when getting into the local larp scene in Norway, back in 2001.(1)
Back then there was a strong ideal of “remaining in character” throughout the entire game, that would typically last 2-4 days.(2) I remember the first larp that really clicked with me had that kind of intensity.
There has been a lot of back-and-forth regarding the term “immersion”, and also regarding the potential troubles the “24/7 - all-in” approach can bring, safety/comfort-wise. In this thread, I’m more interested in opening the floor for topics like (not restricted to):
- If the observations reported by the Guardian are valid for acting, can they (sometimes) be true for larp or rpgs?
- Have you experienced perspective-shifts similar to the “possession” reported in the article? Is it something you aim for?
- What happens to you when / if you reach these states in RPG/larp?
- What are typical design choices or preconditions that will help you reach such a state?
- Do you learn something new when in such a “possessed” state? Has such information been useful in your daily life?
- Other interesting takeaways?
In my twenties I was also fascinated to imagine what such methods/perspectives could mean for daily life. My conclusion for years was “not very much” or “it’s bloody hard work to change yourself/your ingrained patterns, not matter how well you ‘play’”.
Perhaps more esoterically, I found this paragraph intriguing when thinking about flow or meditative states, and how larp/rpgs have always provided me with a very welcome and important “escape from myself”. The study:
While all people play multiple roles in daily life—for example, ‘spouse’ or ‘employee’—these roles are all facets of the ‘self’ and thus of the first-person (1P) perspective. (…) Compared to responding as oneself, responding in character produced global reductions in brain activity and, particularly, deactivations in the cortical midline network of the frontal lobe (…) Thus, portraying a character through acting seems to be a deactivation-driven process, perhaps representing a ‘loss of self’." (My emphasis)
(The study is available here, I have only read the abstract and conclusion.: )
I’m not a neuroscientist, I’m not a method actor, and it’s been 18 years since I studied philosophy. I approach this on a “fascinated layman” basis. But I see some striking similarities between these findings and some of my (most intense/“best”) larp and rpg experiences.
- Are there any wider existential (potential) takeaways here? Could you/do you construct/define more conscious roles for daily life, rather than mindlessly “accepting” or stumbling into roles defined by the workplace, family context etc?(3)
- Are there any similarities to religious “obsessions” or glossolalia?
- I can’t find the keyword “empathy” when searching the study, but this also seems a relevant term when considering such findings/approaches to role playing.
In many respects, [Theory of Mind] is the perceptual counterpart to role playing as an overt behaviour. It is about decoding the intentions of others, whereas role playing is about displaying those intentions to people in the context of either everyday role playing or theatrical performances.
(1) And thoughts that have been important to me since my early 20s regarding freedom, personality, power, self-hood, the breaking-down of stereotype, free will in a metaphysical sense, whether roleplaying can be more than a past-time, etc.
(2) The reasons for, ethics of and limitations to this approach have been discussed at length elsewhere, and are not the topics of this post.
(3) I think there are probably powerful tools for this kind of consensus reality hacking/reframing in queer/feminist discourse, theory and tactics.