I am trying to create a magic system to use in my World of Dungeons games that is:
- simple
- has a
Jonathan Strange & Mr. Norrell
vibe - levelless
- favors creativity/roleplay over math
Magic
Types
magi can cast spells in the following ways…
- Learned: +int - cast a number of known spells (equal to your level) or from texts (eg. scrolls, books)
- Arcane: +wis - cast experimental spells spontaneously by intuition/feel at disadvantage (until you cast it successfully in combat)
- Ritual: (requires
Ritual
) - 1+ hours time to cast; various components; more powerful spells take longer - Bargain: +cha (requires
Summon
) - you employ the services of a demon, fae etc… be careful! - Cantrips: (requires
Cantrip
) - parlor tricks can be powerfully effective!
Mechanics
magic takes effort and stamina (con) and thus can be painful if overused
- 2d6+int/wis/cha
- cast spells up to your number of hd+con
- after casting hd+con number of spells, you take 1d6 damage for each spell cast (regardless of outcome)
- spell damage is 2d6+level
- spell damage increases +1d6 at 5th and 10th levels
- spells are restored after resting in comfort and safety
Thoughts are most welcome…