I am working on an advancement system and I came across two MOSAIC Strict supplements that kinda clicked with my goals and with each other: Advancement, by TheOriginalCockatrice, and Experience and Quests, by SabreCat.
Here’s the VERY rough draft of joining them.
When you are safe and can recall your journeys roll 2d6 + 1 for each of the below:
- You grew as a player;
- Your PC was challenged;
- You and the table had fun;
- Your PC loses something great.
- Your PC shares something great.
10+ Take both:
- Get 1 Major Token
- Get 2 Minor Tokens
7-9: Take one from above.
6-: Take +1 forward when you make this move again.
Experience Tokens
Experience tokens are a currency that players earn for character actions and can spend to improve a character’s situation or standing. You can use physical items like poker chips to represent them in inperson play, or track them as quantities on a character sheet.
Spend a minor experience token to gain a momentary or ephemeral advantage for your character.
- In an action scene, an opportunity to strike; a convenient distraction; a favorable wind…
- If resources are scarce, secure a meal; find a clip of ammunition; earn a few coins…
- When interacting socially, a good impression; a contact is reachable; a rumor is believed…
A major experience token is a rarer treat that can be spent to gain or cement a permanent resource.
- Learn a new skill, or broaden the scope or intensify the focus of an existing skill. Fantastical characters might develop a new magic spell or cyberspace hacking routine.
- Obtain a valuable and durable tool, weapon, or piece of equipment; or promote something mundane into a signature item with special properties.
- Gain a new friend, ally, or contact; or develop an ongoing relationship into a durable bond.
The change so far is minimal, and mostly on the move above. Where I want to take it into a different direction is in the framing.
I would like to call it Change or Growth, as I would like it to focus on personal and interpersonal struggles and the lessons learned, as suggested in a sentence further on A&Q:
A quest can instead be intensely personal, an accounting of a character grappling with a decision, responsibility, doubt, or any other facet of life that showcases their development and can be marked with a beginning and end.
And
A quest can be personal to a specific character, in which case only that character can earn tokens from it or complete it. A quest can also be shared by the group. For a group quest, anyone can perform one of its beats to earn a minor token, and when you bring the quest to a conclusion together, everyone gets a major token!
I think this is a nice and seemingly not too cumbersome system of character change over play.
I would like to know your thoughts and opinions on it.