Hey, folks! Still working toward the completion of fantasypunk and I came up with an idea for basic moves to replace the current basic moves.
To keep it short, characters have 5 traits: kind, fierce, curious, precise and insightful.
The point is to reduce the list of moves to a single per trait move that is directly related to it and should also help players and GMs avoid choice freeze and flipping through rules.
Here’s an example:
Be Kind
When you are kind, ask the GM or another player what their character needs and ask yourself how you could fulfil that need.
On a solid hit, choose two keys. On a messy hit choose one. On a miss, brace yourself.
Keys: heal, treat, aid, relate, bond, deescalate, trust, inspire, support.
Describe how the keys you picked factor in the outcome.
It’s not written there but you are supposed to roll the kind trait.
Later down, the specialized moves will be written like: “when you do X, be kind”, in which you are expected to roll back to the basic move and compose the result of your moves.
Thoughts? Suggestions? Other games that work similarly?