Last Stand of the Dream guard is a tragedy adventure for @6d6Fireball It’s nearly done, so here are some art previews, on which I’d like some feedback. Does my intention come through? Is the art tragic and/or dramatic?
As the characters are toys, it made sense to use a sprue to represent pieces that should be put together. This also mimics the way 6d6 2nd Ed builds characters from component parts.
The fourth phase of the adventure is about the enemy trying to break into the character’s stronghold. This image is a colourised version of a street art that said “shattering” to me. The text is placed so that it is breaking onto or through the page.
Here, the microbe menaces the text into the bottom right corner. In phase 5 the enemy are every closer and their number are innumerable. I like how the microbe both crowds the text but there’s still white space on the page.
A simpler graphic for phase 6, in which the final attack begins before the sun rises. We’ve gone for a literal graphic to represent the phase title.
In the end, we come to Dawn and the Aftermath. The flag is upside down to unsettle you and make space for the text in the lower third.