Overall, I’ve found I prefer Forged in the Dark games to Powered by the Apocalypse games. I prefer the increased crunch, I prefer the longer campaigns, I prefer to more GM-defined universe they tend to assume.
And I absolutely prefer the open-ended actions of FitD games. However.
I do sometimes miss the prescribed moves of PbtA. “When you go ham, roll +Stat.” I miss “Choose 2 of 3.” I miss holding… hold?
The things I miss in prescribed moves don’t really lend themselves to the improv-GMing and adjudication of FitD games. It’s hard to come up with one cool result, much less three from which the player gets to choose 1.
But is there room in the FitD framework for prescribed moves for things you expect to happen often? In a game about hacking, having a move for “When you hack a network…”
Admittedly, you might have to take into account Position, but I feel like that’s a solvable problem.
Thoughts?