Dungeon World introduced me to the idea of marking experience points at the end of the session by answering yes-or-no questions. I was intrigued, but as our campaign wore on, we realized that the questions rewarded a certain style of play… Or relied on certain expectations anyway.
Encountering this approach to XP elsewhere, I became intrigued with the idea of having multiple tracks of questions. Each track rewarded a particular style of play:
Mechanical: for those players that like to crunch the numbers
Narrative: for those players that focus on advancing the story
Role-Play: for those players that embody their character
I can see the argument for rewarding ALL of these things, but experience at my table shows that such an expectation can deflate some players. Since I GM a kids table, too, this has been especially true there.
A few months ago I came up with this idea, having questions based on the style of play. It took this form because it was clear that some questions addressed more than one style of play. I assumed that a player would need to declare which track they would want to be evaluated on.
I post it here in case there’s some interest in experimenting with it, or expanding upon it. I’d love feedback on the idea, and the questions themselves.