One of the less commonly spoken of elements of designing a game for publication is that of pricing. It sometimes seems to be a bit of a black art! At Metatopia 2018 I know that there was a panel on making pricing better, but I didn’t get to that and it hasn’t appeared on the podcast yet.
So my question is this - what do you think are the main considerations for setting the price of print and pdf versions of a game? Especially publishers, but also as purchasers?
Cheers