My visit to Korea, and chats with insightful Korean designers, really opened my eyes to the deep cultural bias built into most games. Some examples:
Assumptions about the spaces in which play occurs. If your game is designed for four people sitting around a table in the privacy of someone’s house, that’s at least three assumptions that may be wrong and probably are.
Assumptions about signifiers (the Korean translator of Mouse guard, Hana (@WfootSwallow) explained to me that there’s no Korean equivalent of wolverine, and that weasels have a totally different symbolic affect in Korea, and “weasel words” makes no sense but “fox words” does the job).
And the biggest category by far…
Assumptions about social interactions surrounding play. For example, if your game encourages player-facing spontaneous lay-ons, like “You encounter a charcoal-burner with a strange appearance, what’s noteworthy about her?”, that’s a point of tension in cultures (like, in my limited understanding, Korean) where putting someone on the spot like that has all sorts of potential awkwardness. The “Hot Seat” in Microscope is this, amplified. This list, in particular, seems endless.
I’m not an expert in any of this, and I’m not suggesting that every point of cultural bias need be or even can be remedied, but as a designer it is totally worth understanding and considering how people will engage with your work across the globe.
If you are a designer in a culture outside the default bias, I guess I’d encourage you to think about crafting games and game mechanics that work well within your own culture, whatever that means. And I also think this very likely applies to subcultures, and marginalized groups who code-switch, for example. Personally I think things developed with cultural specificity in mind will tend toward fruitful innovation that can be generalized, and I’m eager to learn from you.
Let’s talk about cultural bias. If you’ve run into systems or rules that caused a lot of friction because of this, I’d love to hear about it - particularly if you found ways to fix it.