I want to learn how to make fighting in Dungeon World like games more interesting but also quick and meaningful.
Raff the Bandit attacks me in the alley and I already have my sword drawn, MC asks me “what do you do?”
A:
Can I say “I parry his blow and I pummel him in the face with my off-hand” and trigger Hack and Slash since it will most likely result in both of us taking damage?
Or should I say “I take a defensive stance parrying his blows and wait for my opportunity to attack?” and trigger Defy Danger first then go for Hack and Slash (in which case I risk taking damage twice)
B:
Would the situation be different if I didn’t have my sword drawn, is the act of drawing my sword to defend myself or attack so long that I first should go for Defy Danger dodge, how would you interpret that fictional positioning?
Should the Fighter be allowed to quick-draw his weapon because he is The Fighter and his opponent is just a low scum, while the Wizard would probably not react quick enough since it is not his jam and would have to dodge first?