Let’s imagine a version of Dungeon World in which Defy Danger’s was written as follows:
When you take a big risk or push yourself in the face of adversity, set the stakes and roll…
…+STR to employ brute force, power, might
…+DEX to act with speed, agility, or finesse
…+INT to use expertise, quick wits, cunning
…+WIS to apply willpower or sharp senses
…+CON to endure or hold steady
…+CHA to use charm, subterfuge, social grace
On a 10+, you do it as well as one could hope; on a 7-9, you can do it but the GM will offer a limited success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).
Based on this wording of the move, would the following scenarios trigger Defy Danger? Answer the polls! (Did you know we can have polls???)
Scenario One: Pickpockets!
The PCs are in Shadizar the Wicked (a cesspool of a city if ever there was one). The halfling Fighter spotted Valieos, that dog, but Valieos spotted him back and bolted. The Fighter ran off after him, leaving the Bard and the Thief a-blinking in the seedy tavern. We resolve the Fighter’s pursuit with a custom move, but the dice aren’t in his favor and I choose to separate them. I switch back to the Bard and Thief and tell them that the Fighter’s just gone and doesn’t appear to be coming back anytime soon, so what do you do?
They leave the tavern and go check the street, bumping into a pair of red-robed cultists (the cultists give each other knowing looks, but leave without otherwise interacting with the PCs). They study the situation, trigger Discern Realities with a 7-9, and ask “What happened here recently.” I say that it looks like the Fighter and Valieos ran off to the north, towards the Maul–there’s a merchant picking themselves up off the cobbles, knocked down by the chase.
They help the merchant and the Bard chats him up. I show signs of an approaching threat (or maybe I’m offering an opportunity that fit’s a class’s abilities, whatever). “Thief, while the Bard is talking to the merchant, a slim figure jostles you from behind and you just know they’re trying to lift your purse. What do you do?”
“I spin and grab the pickpocket’s wrist before they can get away.”
Is this Defying Danger?
- Yes, the Thief is taking a big risk
- Yes, the Thief is pushing himself in the face of adversity
- No, not Defying Danger
0 voters
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Scenario Two: Uninvited Guests
The next morning in Shadizar, our Bard wakes up next to his lover-for-the-evening. He’s groggy and naked except for the sheet. His gear is on the other side of his companion’s small, rented room.
I show signs of an approaching threat and tell him that he hears creaking on the floorboards outside the room, and hushed whispers. What do you do?
“I start reaching for my rapier and cock my head, trying to figure out how many there are, what they’re about to do, etc.” We agree it’s Discerning Realities, but he biffs the roll, and I put him in a spot. Before he even gets out of the bed, two red-robed cultists kick in the door and rush him, cudgels held high, what do you do?
“I whip the bed sheets at them!”
Is this Defying Danger?
- Yes, the Bard is taking a big risk
- Yes, the Bard is pushing himself in the face of adversity
- No, not Defying Danger
0 voters
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Scenario Three: I Dodge!
The Bard whips the bed sheets and manages to entangle one of the cultists. “The other one rushes past him and swings the cudgel down at your head, what do you do?”
“Crap, I duck and roll to the side, trying to get out of the way!”
Is the Bard Defying Danger?
- Yes, the Bard is taking a big risk
- Yes, the Bard is pushing himself in the face of adversity
- No, not Defying Danger
0 voters
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Scenario Four: Presenting the Plan
A totally different town, totally different PCs, totally different classes (Stonetop, if you’re interested).
The town’s cistern (protected by ancient Maker-magic that purifies the water) has been violated by unknown saboteurs! The wards on the cistern have been broken and the water poisoned. A number of townsfolk have fallen ill; some have died. The PCs still don’t know who the saboteur is, but this a small, isolated town and there’s every reason to be believe they’re still around.
The Seeker (a PC) has studied the ancient Maker-runes and figured out how to repair them: it’ll take a few hours and some expensive ingredients, but they’ve got those.
The Blessed (another PC, well-known as the Seeker’s mentor) has a move that lets him “mark a boundary” with magical writing that will either repel someone or trap someone. (The move doesn’t require a roll until the wards are actually tested.) They decide that the Blessed will set one of wards around the well itself, to repel “Stonetop’s enemies,” but they’ll also mark a boundary around the inside of the cistern-building, to trap “Stonetop’s enemies.”
The Seeker goes to the town council, with the backing of the Marshal (another PC, who runs the militia). They announce that the Seeker has figured out how to repair the Maker-wards, and that he plans to do so with the Blessed’s help. The Marshal says she’ll post a guard outside the cistern while they work, to ensure the saboteur doesn’t strike again. That’s their story. They distinctly do NOT mention that the Blessed will actually be laying down additional magical wards to repel and trap Stonetop’s enemies.
The Marshal does most of the talking to the town council, but the Seeker is there as well. Is anyone Defying Danger?
- Yes, the Marshal and/or Seeker are taking a big risk
- Yes, the Marshal and/or Seeker are pushing themselves in the face of adversity
- No, neither of them is Defying Danger
0 voters
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Scenario Five: Repairing the Cistern
The council agrees to the plan. Heck, they suggest throwing a big festival to celebrate the cistern being restored! No one asks any questions or seems suspicious about the Blessed helping the Seeker with the runes. Word spreads that the PCs are going to repair the cistern and purify the water.
The next day, they enact the plan: the Seeker and the Blessed go into the cistern-building and start carving/painting runes all over. The Marshal’s loyal crew are standing guard outside.
The cistern is a squat, enclosed stone building from the time of the Makers, with one entrance and a circular well inside the building.
The saboteurs, who originally poisoned the well and ruined its wards, are still at large. You, the GM, know that the saboteurs are actually a small conspiracy of families who are under the influence of a hostile faerie living in the woods, with long-standing beef against the town. The PCs don’t know this, though.
Are the Seeker and the Blessed Defying Danger?
- Yes, they’re taking a big risk
- Yes, they’re pushing themselves in the face of adversity
- No, not Defying Danger
0 voters
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Scenario Six: At the Cistern
The Seeker gets the cistern’s wards repaired, and the Blessed lays their magical trap, and no one seems to be the wiser. The next day, there’s a celebration! Everyone in town is invited/encouraged to come drink from the cistern. They cook a bunch of meat, pass out whisky, etc.
While the Seeker and the Blessed were working, the Marshal and the Fox investigated. Various clues have pointed them to one couple. They go to went to interrogate their suspects.
They find the couple at home, decidedly not attending the celebration and acting strange and apathetic. The Marshal pressures them to attend, inviting them to come meet the mysterious new stranger who showed up yesterday, having killed the monster who abducted the couple’s child. There’s a Parley, and the wife agrees to come (the husband not so much, but he wasn’t a chief suspect for reasons).
The Marshal, the Fox, and the suspect arrive at the celebration and get in line to go into the cistern and have that drink of water. (Remember, the cistern building is warded to trap “Stonetop’s enemies.”) But the mysterious stranger is at the celebration, in a drum circle, and when he sees the suspect he gets murder in his eyes! He stands up and makes to looks like he’s about to come kill the suspect right then and there, but the Fox makes eye contact, gives a stern look, and shakes her head.
There’s a roll (let’s call it Parley… the mysterious stranger has made it clear he’s here to help the Fox, and respects her greatly, so her approval is all the leverage she needs). She nails the roll, gets a 10+, so the stranger stops in his tracks.
But! The stranger is a big guy, he just interrupted the drum circle, and he’s still staring at the suspect. So the Marshal calmly steps between the suspect and the stranger, chatting the suspect up and gently guiding her towards the cistern’s entrance.
Is the Marshal Defying Danger?
- Yes, the Marshal is taking a big risk
- Yes, the Marshal is pushing herself in the face of adversity
- No, not Defying Danger
0 voters