After getting in the Star Wars mood, I decided to look up the Town Creation rules for “Jedi in the Vineyard” and compare them to two other Town Creation rules.
“Dogs” Town Creation | Demagogues’ Town Creation | Salar’s “Jedi in the Vineyard” Town Creation |
---|---|---|
Pride | Golden Age | Fear |
Injustice | Oppression | Prejudice |
Sin | Violence | Anger |
Demonic Attacks | Paramilitaries Form | Injustice |
False Doctrine | Ideological Heresy | Hatred |
Corrupt Worship | Civilian Recruitment | Violence |
False Priesthood | Demagoguery | Suffering |
Sorcercy | Demagoguery | The Dark Side |
Hate and Murder | Revolution | Dark Dominion |
All seem to have the same basic template - a small problem slowly escalates due to violence, until eventually it becomes a massive destabilizing event that the players must deal with. Salar has the injustice and violence happen far latter than the other two Town Creation events, and the Dark Side only steps in at the last possible moment (while the ‘bad guys’ come in much earlier in the other two Town Creation rules). This means Salar’s rules focuses on a “slow burn” and highlighting the root causes, while the other two Town Creation rules focus more on the decline itself.
“Demagogues” has a ‘golden age’ era where things are going well that the other two Town Creation rules lack (though this is because “Demagogues” Town Creation also bakes into it the idea of a cyclical Town, where a Revolution eventually loops back around to Golden Age - the other two Town Creation have no cyclial system, and it assumes that the Town is absolutely perfect until it gets destabilized by Pride/Fear).