After some discussion in a previous DitV thread, Paul_T suggest that I start a new thread about my ‘Cold War’ game. So here is that new thread.
Here’s my house rules for “Demagogues in the Vicinity”, my houserules for DitV that I used for the ‘Cold War’ game.
Note that I included only a brief summation of the sample scenario ‘1986 Coup’ - the full scenario is currently kept under wraps because I plan on running it again for my local group. After I finish running it, I’ll post my full notes for the 1986 Coup. That being said, my brief summation should be enough to explain how I set up the Town properly.
My goal is to produce a generic system that can be used to represent players possessing political leadership (in the same way that the vanilla DitV was about police officers possessing unlimited power in resolving political disputes, to protect domestic peace and tranquility). It essentially reskins a lot of concepts from DitV to be more generic and less supernatural (demons become ‘Disorder Personifications’, the Town Creation process is purely secular, etc.). I definitely plan on reusing these rules again the future.