Hello,
In the spirit of this thread, a simple question to plumb the depth of the unknown
What is TTRPG design like ?
frex :
It’s like weaving a bridge between a small sample of humanity and into a psycho-cultural landscape.
It’s like connecting ducts and pumps roughly similar to what I see others do, and try and guess where to insert what in order to get anything meaningful out.
It’s like building a model ship, rigging and all : now that it’s done, I just need to find a bottle big enough… err, wait… duh !