Gooday.
Figured i’d throw together some thoughts here as a way of sorting options, hopefully others can offer insight, and maybe someone else has gone through similar.
Last year I released Conjure Hagalaz, my investigation-espionage game in a fantasy setting. It’s gone through a few revisions, got playtested online and in person, ‘modified pbta’ lets call it.
The game does what it intends too, but any time i offer to run it, I get little interest.
So at some point I have to consider do I keep striving with it, modify it, take a break, or just quit and work on other games.
There are a number of potential factors affecting it -
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it came out without kickstarter so is under most peoples radar
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it is in a fantasy setting, so perhaps has a perception battle of 'why bother when dungeon world/5e (worlds greatest rpg don’t you know!?) is already out there
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i’m the only one running it
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i didn’t take it to metatopia (im in australia) so missed the in-crowd there
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maybe it’s simply took setting/game rules in a direction contrary to current game evolution?
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bad timing, people were jumping into Blades in the Dark
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the market is flooded anyway and its hard for any non-big name game to get up and keep going?
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its 2 thirds pbta, 1 third trad stuff. so maybe people want just pbta or just trad?
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it was playtested alot over 6 months, instead of over 2 years like some of the other indy games.
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the setting is provided, and while its very easy to learn with quick over views and space to insert your own stuff, the perception of premade settings =tons of lore to download.
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I don’t think it’s my MC/GMing, since if I offer MOTW it fills super quick.
i’ll probably think of more factors once i hit Create Topic, but that’s it for now. Thanks for your time.